Forum Discussion
I don't want it to be the only way to play, but it's the intended way to play so that's what has to come first while the game is in development. I don't think it's a reasonable ask for them to reintroduce bugs for trickliners even under a separate toggle because there will always be more bugs with every update as they finalize the game. The whole tricklining style relies on exploits so it doesn't make sense to me to get attached to them in a game in active development, why not just learn the new exploits and move on?
I don't think it's a reasonable ask for them to reintroduce bugs for trickliners even under a separate toggle because there will always be more bugs with every update as they finalize the game.
Nailed it. The game is in active development and the controls will continue to change as new tricks and features are added; they cannot have a legacy switch because old controls would be incompatible with future feature sets.
Moreover, it would likely mess with server physics computations. Remember: the calculations are all cloud based, not local. That’s likely why we have no customisation for things like truck tightness and wheel hardness.