Forum Discussion
I don't want it to be the only way to play, but it's the intended way to play so that's what has to come first while the game is in development. I don't think it's a reasonable ask for them to reintroduce bugs for trickliners even under a separate toggle because there will always be more bugs with every update as they finalize the game. The whole tricklining style relies on exploits so it doesn't make sense to me to get attached to them in a game in active development, why not just learn the new exploits and move on?
These aren't 'bugs' we're attached to, it's an entire style of playing that's completely outside of and separate from a realistic playstyle and has been in the game already coexisting with realistic players since skate 3, what I meant by the gameplay not improving for realistic players without pop mechanics wasn’t that the animation improvements were pointless, I'm saying that your gameplay did not change now that pop mechanics specifically as a whole has been nerfed and patched out, they already have gameplay toggles but if a legacy toggle isn't viable then it would still be viable to find a way to add pop mechanics into the existing animations that we already have and ones in the feature.
Those were not random bugs, people who prefer flashy tricklining have to go out of their way to learn and build the muscle memory for learning the tech that makes tricklining possible, like pop mechanics, the animation improvement aside (which we don't have an issue with), realistic players did not run into a problem of always accidentally tuck knee popping, they have no reason to attempt a trick like that because they would reasonably assume that would make them fall. Keep the animation improvements but find a way to also implement trickling tech into the game and keep it, it's a lot easier said than done to simply tell trickliners learn the new glitch and move on, that’s not fun at all or realistic, it takes people hours, days and even weeks to consistently build the muscle memory required for learning the viable tech that makes that playstyle possible and it's completely demoralizing to the people who put that time in for something that wasn't a problem for anyone else, to now be expected to start all over and learn something else even though the current pop mechanic (darkside pop) is not a good replacement to everything we lost, how do we know the new mechanic won't eventually get patched out either and replaced with something worse again? If they had found a way to keep pop mechanics in for the 0.30.1 patch everyone would be happy right now, unless the devs specifically say how the game is intended to be played it is not on anyone else to tell others what the intended way is, it's a sandbox game, there’s no reason to push out people with a different playstyle that doesn't affect yours just because you simply prefer a different one, what you see as broken mechanics there’s a separate community who don't see it that way and rely on those mechanics to have fun. Those mechanics we're enjoyed by people who don't even consider themselves to be trickliners, it was a fun and optional/deliberate mechanic that we lost and keeping that out of the game benefits no one.
The toggle was just a suggestion, ideally it would make more sense to find a way to implement those mechanics back into the existing animations or create new ones.