Forum Discussion
I don't want it to be the only way to play, but it's the intended way to play so that's what has to come first while the game is in development. I don't think it's a reasonable ask for them to reintroduce bugs for trickliners even under a separate toggle because there will always be more bugs with every update as they finalize the game. The whole tricklining style relies on exploits so it doesn't make sense to me to get attached to them in a game in active development, why not just learn the new exploits and move on?
the pop glitches OP is referencing added a lot of fun while remaining balanced for really cool lines. The dark slide pop glitch requires opening a menu, which breaks the fluidity of skating entirely. Most games don't actively support their exploits as they take away from the immersion, but the Skate franchise is in-part alive due to the wonky mechanics and glitches especially in Skate 3 which skate. is closest in resemblance to.
What we want is less of a "add glitches back!" and more-so "we like what that exploit ADDED to the game, even if unintentionally" and there is a real community of thousands of folks who enjoyed using them, learned them, and implemented them into their skating style. Pop glitches can be reintroduced not as an exploit to be taken advantage of but instead a mechanic for players who want to push their skating past what realistic skating can offer, if they so choose. As OP said, these exploits were near IMPOSSIBLE to replicate accidentally and don't impact gameplay for realistic skaters.
- missMoshie1 month agoSeasoned Adventurer
Difficult to replicate accidentally doesn't mean they existed in a vacuum. The pop glitches were symptoms of other issues that *did* affect normal skating and needed to be fixed. If they really didn't affect everyone else's gameplay I'd be here shouting with you to bring them back, but they literally just fixed bonelesses. They needed fixed.