Best-of-Limes
3 months agoNew Novice
Grinds are Inconsistent
I've noticed a few issues with the grind mechanics which make trying to land them them really frustrating:
- The ability to lock into a grind seems rather strongly tied to the Camera. By this I am referring to the control labelled "On-Board Camera Switch Side Controls". Grinding is far more consistent when the camera is switched to the side so that it is looking over the skater's shoulder at the obstacle of approach. To add insult to injury, the Camera Side Switch is extremely sluggish (slow to switch sides) and the Camera Side Switch Controls (L3 on PS5) only work when the player isn't actively turning. This breaks the player's flow and requires the player to actively plan for a straightline segment for any required camera side switch between obstacles.
- Irrespective of the camera controls already mentioned in #1, Backside grinds are way less consistent than Frontside grinds when approaching the same obstacle.
- Grind-able obstacles have a strong tendency to push the character away. This can be seen in slow motion with the replay editor. It feels terrible when you ollie up to a ledge (full bone) and on a solid trajectory to land the grind and then at the last second some invisible forcefield (above the ledge) nudges the nose of your board ever so slightly away from the ledge, resulting in a slam.
These issues are really noticeable when attempting basic ollie -> 5050 grinds over ledges and handrails.