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Got_Da_Goods01's avatar
Got_Da_Goods01
Seasoned Newcomer
11 days ago

Let’s address the biggest issues so we can have the skate game we all deserve.

 

The new Skate feels like it’s missing a real sense of purpose. Everything you do leads back to cosmetics, and after a few hours that loop gets repetitive because there’s no real reward or progression beyond how your character looks. The game tries to capture a carefree vibe where everyone’s a winner and no one gets hurt, but in doing so it loses the edge and personality that define skateboarding culture.

 

There’s also a serious lack of depth. You’re running the same missions over and over with little variation or reason to keep pushing forward. The world itself, while technically impressive, suffers from the fact that everything is skateable. It sounds like a good idea, but it ends up making the city feel artificial and lifeless. There’s no contrast between areas, no sense of grounded realism—just a copy-paste playground that breaks immersion. Even the so-called story mode feels directionless and detached, offering little narrative or emotional pull.

 

To be honest, I don’t see much of a future for this game if there aren’t some big changes. The game is popular for now, but I don’t see any real longevity. If we could get a detailed story mode, more activities like races or photo ops, and maybe a future map rework with better verticality, immersion, and distinct areas instead of imaginary borders, I think Skate could surpass all the others in playability and long-term appeal. It has a solid foundation and plenty of potential—but unless these issues are addressed, it may struggle to keep players invested.

 

1 Reply

  • YOJOEHOJO's avatar
    YOJOEHOJO
    Seasoned Novice
    11 days ago

    It seems like they plan on allowing more places in the long term, this is just the open testing pretty much.

    You’d be surprised what has collisions and what doesn’t. Went to the big freight ship out there through methods that are viable in-game (hoping they don’t patch this as I’m sure it makes their data research/data farming far more interesting) and whole thing has collision even though it looks very low resolution and is extremely away from the main land.

    plus Slappy, one of the mission runners, talks about the large bridge possibly being worked on in the future (which, the bridge has collision but the area surrounding it doesn’t. Funnily enough you can see the building that they instance a bunch underneath the map right there) 

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