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VetteC5RX's avatar
6 years ago

All Hero & Villain ability interactions bugged

Product: Star Wars Battlefront II
Platform:Microsoft XBOX One
What is your issue related to? General
Summarize your bug Since the December update the ability interactions of all hero’s & villains are bugged. I previously submitted a report (with video) of Kylo Ren’s “pull” ability but it’s all abilities.
What is your gamertag/PSN ID/EA Account name? VetteZ51
How often does the bug occur? Occasionally (10% - 49%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 12/30/2019
What time did you see the bug? (HH:MM AM/PM) 7:30 PM
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone? EST (IET) - GMT - 5:30
Steps: How can we find the bug ourselves? Play ANY game mode using a hero or villain character; have the hero or villain interact with another hero or villain using one of their abilities.
What happens when the bug occurs? The triggered ability fails to properly register on the target or fails to properly respond. Below is a list of abilities bugs I have personally witnessed over the last two weeks.
What do you expect to see? The ability interactions need to be smoothed out.
Please select your region North America
AMD or Nvidia Model Number N/A

I have noticed bugs with ability interactions throughout the history of this game; but after the most recent update those bugs have gotten FAR worse. Below is a

list of intermittent ability register bugs that are occurring with some degree of regularity:

Kylo Ren’s “pull” or “freeze” ability will register either damage or the white “X” indicating the ability was applied, however, the target will be physically unaffected.

Kylo Ren’s “frenzy” ability will result in Kylo being flung vertically up into the air upon leaping, resulting in a loss of ability. 

Annakin will get stuck in the charging animation for “heroic might”, being unable to release the ability until it’s full charge, however, full damage is being done to Annakin. 

Annakin will intermittently lose his ability to strike with his light saber resulting in Annakin either having to be killed or respawn. 

Darth Vader is able to be knocked back with Chewbacca’s “ground slam” or Han Solos “shoulder charge” or “detonate charge” ability while performing his “force choke” even though he’s supposed to be immune to knock backs for the duration of that ability. 

Genera Grevious can activate “unrelenting advance” AFTER being caught in Annakins “retribution”, enabling Grevious to damage Annakin to death while in the “retribution” animation. 

Darth Maul can activate his “furious throw” ability while in the AOE of a hero’s ability that has already been triggered such as Annakin’s “pull dominance” or Luke’s “repulse”; resulting in Maul being unaffected by the hero ability, the hero being thrown, & the hero’s ability not being refunded (probably because the ability recognized a “register” even though it didn’t have an effect). 

Kylo Ren’s “frenzy” does NOT break (not bypass) blocks on its third and final strike against any hero. I have not seen a patch note stating that this aspect was removed so I’m including this as a “bug”. 

Count Duku’s “lightning stun” will be used against a hero who is blocking and the lightning animation will trigger BEHIND the hero, stunning and knocking back the hero even though Duku was in front of them. 

Genera Grevious’s “thrust surge” ability will maneuver around obstacles to hit its target. 

ALL hero & villain knock back / pull abilities used on a player create MAJOR back & forth rag doll animations making it impossible to determine where your character will land on the map; the rag-dolling ends with the players opponents striking them; taking advantage of the rag doll bugs. 

Maps with significant elevation changes such as Fellucia or Geonosis interfere with abilities registering on opponents, even when the reticle is properly on the target character. 

There is now a degree of visual stutter among hero & villain characters when multiple characters are interacting together in close proximity; the stutter causes characters to glitch around and makes ability recognition and saber strike recognition an absolute mess.  

Troopers are suffering from shot / aim drift; especially Heavy & Assault classes firing at medium to longer ranges. (I have adjusted the dead zone setting and still have the issue <Xbox One S>) 

Artillery vehicles aim reticle is off; the user has to aim the target reticle significantly BELOW the intended target in order for shots to register. 

These are the most recurring issues I’m seeing; again I’m experiencing these on the Xbox One S, hardwired internet connection with the console behind a DMZ and an average console internet test of 260mbps DL / 65 mbps UL & 0% packet loss. I’m not experiencing issues with other games and the bugs I’ve stated above either became worse or developed after the last update. 

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