Grievous is “nearly” unbeatable. He has two abilities that cannot be blocked (but can be dodged).
Unrelenting Advance cannot be blocked; it can be dodged and this is often your best bet depending on what character you’re using. Grievous is vulnerable from behind but since they buffed his movement with the ability only a few characters have the dodge to actually do it (Luke, Rey, & Kenobi).
Claw Rush is just SUPER BROKEN. I cannot speak for PC but on console, you cannot block this ability. You “can” dodge it, however, the timing has to be pin point precise and given the state of the servers it’s unlikely to register. Claw Rush having buffed mobility means that even if you manage to dodge once you may not be able to again if you’re using a character like Annikan or Yoda who can’t dodge to the degree that Grevious can move.
What’s more is that Claw Rush shouldn’t be able to register multiple hits ... ever! The cool down of all Grevious’s abilities is so short he can essentially ability spam back to back. Even if you manage to dodge Claw Rush as a saber user it’s damage output / stam drain is so much that unless you’re full stam the ability can drain you leaving you ripe to get picked off when he gets up.
The state of Grevious is just one example of gameplay logic that MUST come from the Dev’s chronic drug use. I can’t think of any other reason such poor thinking could make its way into the game.
Other broken foolery in HvV:
*Why is it STILL that all shooters can fire while in a knock down?!? A shooter that’s knocked back / knocked down continues to fire almost non stop rendering the knock down useless. What’s the point?!?
*Why was Kylo nerfed?! I’ve been saying this for almost a year; Kylo is now the weakest villain and unless you’re a 10/10 with using him he’s not worth your time; and even then, you better have a solid squad. Kylo is the only character who is exposed to harm by using an ability (Frenzy). Not only can Frenzy not resolve elevation changes on maps but the AOE is WAY to small, with all the increases to dodging it often isn’t available, & Kylo can be hit, pushed, pulled, or otherwise injured by his opponent while Frenzy is active. My suggestion was that when Frenzy is activated on an enemy that the opponent would be subject to a restriction of using their abilities; (similar to Kenobis) for the duration of Frenzy. Opponents can still block and dodge but can’t use abilities... characters like Yoda with his hit box, and Luke with his mobility can push Kylo during Frenzy and take zero damage.
* Why was splash damage for Iden’s Alt Fire never added? The same can be said for Han’s Detonate Charge. It’s lunacy that a character can detonate a high yield explosive next to themselves and take no harm. This would make it more strategic to use these abilities rather than just spam them.
* Speaking of Han & Iden; both DC & Alt Fire should be nerfed; the damage is way too high for abilities that are completely unblockable.
* Bosk needs to be heavier; Bosk is PROOF that these 30 foot hit boxes that exist when saber users jump CAN be fixed! When Bosk jumps he evades saber strikes; clearly his hit box isn’t an issue. Given the stats of his other abilities he shouldn’t be able to soar in the air; between his jump and his dodge he can effectively evade saber strikes until he can lean on his mines again.
* Boba Fett needs an adjustment to his in-air knock back recovery; I don’t disagree with him being able to do it, however, it shouldn’t be so immediate.
* Annakins Heroic Might ... I don’t think I even have to elaborate on this one ... although Retribution is buggy as well.
Lastly ... WHO CAME UP WITH THIS NONSENSE DAMAGE EFFECT WHEREBY OPPONENTS CAN ESCAPE WITH BETWEEN 5 - 10 HEALTH!!!
Honestly! You engage an opponent, put in the work to defeat them and they’re able to dodge/escape with literally a sliver of heath and run to their teammates. This is one of the most annoying aspects of the game! It’s not as if anyone’s being melted in two hits! By structuring the combat this way getting a kill can be overly drawn out. There are certain characters where this is more evident (Luke, Obi Wan, Palp, Rey, and nearly all of your shooters {not Chewbacca}).
These are the largest contributing imbalances in the game and combined with the junk server state makes the gameplay feel more like a game of chance. If I wanted to play a game of chance I’d go to a casino.