Forum Discussion
15 Replies
Me too. Battlefront 2 average frames using this driver set:
18-11-2017, 11:18:15 starwarsbattlefrontii.exe benchmark completed, 16931 frames rendered in 256.437 s
Average framerate : 66.0 FPS
Minimum framerate : 56.5 FPS
Maximum framerate : 89.4 FPS
This was Single GPU
18-11-2017, 20:09:45 starwarsbattlefrontii.exe benchmark completed, 13569 frames rendered in 231.454 s
Average framerate : 58.6 FPS
Minimum framerate : 50.3 FPS
Maximum framerate : 64.6 FPS
This was Dual GPU
Tests done using the benchmark feature on MSI afterburner. Specs are Titan X maxwells, i7 3770K, 32Gb RAM.Hope DICE or Nvidia solves it but doesn't seem likely they will give SLi users any attention.
- The problem is relate with TXAA
Ive post about that too
https://answers.ea.com/t5/Technical-Issues/UI-distortion-and-flickering-possible-relate/m-p/6435880/highlight/true#M1806 - That makes good sense because txaa is temporal and probably requires the previous frame which is probably still being rendered in the second gpu. Just a guess.
I hope dice puts in an option to turn it off. it is actually why txaa doesnt scale properly... till then i try to figure out how to remove that wierd UI distortion bug... did you get it too?
No, I don't know about this UI distortion bug. I have that 4K option ON for the UI/HUD. I am also on an ultra-widescreen monitor. No problems with UI.
- Oh good to know
Same here,
DX11 - with SLI on/off - same FPS, 1440p 150% upscaled, settings maxed out. I can see 2nd GPU being used when SLI is on but there is no perf gain. 70-80FPS on the ground, and 120FPS in Space.
DX12 - SLI is not used
- @judge what cpu do you have and which gpu?
@Judge_Dredd_80 Didn't you mean "when SLi is ON but there is no perf gain."?
Let's hope others join this thread so DICE/EA will take notice.
About STAR WARS™ Battlefront™ II
Recent Discussions
- 14 hours ago
- 19 hours ago
- 22 hours ago
- 23 hours ago
- 2 days ago