@jonnyboy705 Don’t hold your breath!
if the Devs wanted to discuss it they’d have put it in the patch notes! They’re going to ignore this; without response, mark my words.
The only thing I hope to accomplish is that if enough of us post about it and that we know; hopefully they’ll balance the game; remove the handicaps and employ proper matchmaking.
I’ve actually started writing to predominant YouTube gamers letting them know to help promote the issue.
I’m a bit heated over this! I’ve supported this game and the Devs since pre-release ... I supported them even when they had loot crates .. I supported them when everyone gave them crap about BF1 having no story; yet it’s players like myself and others who they literally slap in the face by making out gameplay experience almost unplayable?!? That’s wrong!
There are a ton of aspects to gaming that are up to chance and randomness; bugs, glitches, hardware, etc. I’ve been gaming nearly 30 years; I’ve seen it all. What I know 100% is that what we’re all seeing and experiencing isn’t chance or random; there’s a consistency to it; that’s by design, not bugs.
If EA can’t figure out the logic to fix this they’re more than welcome to hit me up privately! I’ll tell them what to do for free!
1. Remove player level handicap ... ensure that ALL player classes AND characters have the same mechanical stats! The only way players will adapt to the gameplay is to get used to the mechanics themselves. Variable mechanics that provide a handicap are going to bite lower level players as they progress and hit those handicaps; making them hate the game. Everything they have developed as a play style will be out the window. That’s inherently bad gameplay.
2. Input a tiered player quantity system whereby all gameplay modes can’t start with a tiered number of total players. This alleviates the problem of finding a full lobby of “equal players” .. more players can be added to the game (as happens now) so it doesn’t lock the gameplay
3. Adjust the range of matched rank players. ... With the various changes in gameplay mechanics over the years it’s not necessary to match a level 10 with say a level 8 or a level 12; even a level 40 is comparable as the only difference being star card buffs which have, themselves, been nerfed over the years.
The Devs are trying too hard to mold the game like it’s play dough ... new players to the game are encouraged to play the single player game modes to enable them to get a feel for how the game is designed to be played.
you can technically match make a player assault class level 10 with a level 40 provided both players understand how the game works. The biggest problem with the matchmaking is that the Devs have fouled with it so much the game is struggling to try and incorporate all of the variables; you end up struggling to put games together. They don’t need to overthink it; let players get used to the game ... this isn’t COD; players aren’t getting steamrolled by quick-scopes and shotguns; they’re getting steamrolled because of mechanics with poor logic.