Suggestions for Hopes
=Squadrons=
Just my thoughts for squadrons...
Im not a fan for boosting. I should say that first off. its nice in pod racers, but
Im not enjoying it so much here, all though it has a place here. These revisions would
set only the control scheme mostly. thank you for your time for reading and
may the force be with you! always..
- The option menu toggle adjustment for visible opacity of targeting display HUD objects. < My opinion would be that these objects are displayed by helmet visor as it follows your view around>
- Separate collision damage rates for forward and sides. Forward collisions take three times as much as side collisions.
- Max speed should be increased across all ships. ( thirty percent)
- Acceleration rates should be slowed/lowered across all ships (twenty percent to acceleration and thirty to deceleration). = Slowing down/stopping should be a consequence of speeding up to incorporate more engine dynamic engagement=.
- Y-Wing needs a faster cooldown (ten percent) for all weapons and faster charging ( twenty percent).
- Y-Wing should have a turret by default with slow firing and long cooling/charging cycles.
- Rotary Cannon fire should windup faster on overcharged weapons.
- Overcharged weapons should charge auxiliary faster.
- All fire rates should be slowed down and power increased (both by fifteen percent) .
- Cruising speed which replaces the boosting and limits maneuvering (holding down booster button till foils configure and reaching overdrive launch, to a twenty percent faster and repeating the button hold till you drop to previous speed as your foils reconfigure). This speed after use has a cool down time that happens faster at mid thrust speed. Although maneuvering is limited you can turn harder by veering up or down as weapon fire is limited to a trickling of bursts. This can be achieved by shutting down al other power systems besides engines (weapons and shield power) to engage full overdrive engine mode. This is for not other reason besides gaining distance (travel or making escape) <also this helps curcumvent the times
- B-Wing should have the highest turning which is more abundant to its plane directions.
- B-Wing has the highest acceleration by default, while retaining its slower max speed.
- B-Wing should turn from the cockpit end ??
- B-Wing gets distance advantage with further sensor locks.
- B-Wing rotates gyroscopic body into a selected default auto rotating(dual-button-press-hold) Four Directional Pre-mapped Position.
- All starfighters up/down plane should turn faster than sideways (B-Wing turns faster depending on position of plane)
- Supply class should have faster shield regeneration.
- Supply class should have higher ammunition supply.
- Supply class should be able to repair ANY ship up to capacity supply amount ( some repair faster than other per supply droid) < this comes from the best feature of battlefront 2005>
- Supply class should have side or rear auto turrets by default.( short bursting slow firing turrets or weak fast firing turret with long cooling/charges breaks) <this way we can keep the slower speeds and still be an effective part of squad as a support class>
- Boosting should be a an auxiliary modification engine component option (controlled by double tap boost button) , the controlling modification can be done with double tapping boosting button.< boosting is just killing the game for me as well as the sliding scheme and I feel many are jaded by it >
- A-Wing should be the fastest max speed, but low/average maneuvering.
- Sound FX needs to be separated from cockpit and outside with a options toggle slider. To just hear the near ships/passing and close/large explosions. Only cockpit sounds, instruments and engine of ship and everything that hits it.
- An option to replay the same game mode after end of game. (or restart current game in ingame menu option)
- A panel option to jump into last game mode.
- Take away auto enemy destruction from cruisers and flag ships of invading fighters and Increase laser canon power and slow fire rate down.
- Thrust engines do more internal damage to tailing fighters (like Ion damage that leaves the ships power flailing in a drift).
- All Tie Fighters should have veering lateral pivot maneuver ability (by holding two bumper buttons and using rotation steering) as they should dominate in acceleration maneuvering.( a sidestepping slide, which can move up to three equal space amounts of the craft size, before it needs to recharge)
- Ties should have less (ten percent) fire power and with rapid burst mode on overcharge (dealing thirty percent more amount of damage with a rotary like bursting and small recharge cool down).
-Tie Defender to have higher acceleration. <giving the class an attack profile to accord with its three foil assembly, also to accompany the B-Wing in surprise attacking>
-Tie Defender to have farther sensor targeting range.
- Ties should have faster (twenty percent) weapons charging and shorter cooldowns.
- Ties should have an extreme up/down(pitch) maneuvering.
- Wide Angle Lens View perspective Option, menu toggle selection to use a wide angle perspective view ( this is the wide perspective that squishes from the side areas of a thirds portions in a squishing wrap of an expanded vertical center scope like a zoomish perspective, not fish eye as fish eye bends everything from the center point and wiggles your viewing objects).
- Optional overlook dead stick zone.< allows your stick dead zone to be used to look (up to a third of view, so crosshair would be back to one side of screen) into the steering direction This way those who dont have VR can have a chance and be able to see better.> +++ I use a large dead stick zone for flight games and especially this one that has a bungee control scheme/(rubber banding) so I dont need detailed steering control, which is perfect. So I think using this useless space with a looking option would be perfect to see where you are going+++
Thank You for reading, please comment and leaving an opinion.
Hey @ghostmonk000 This is a great post! Thank you for your feedback, I'll pass this on to the team🦾
EA_Joz