Forum Discussion
Shadows are generally off for me, especially in PvP. Pre rendered frames also changed.
If you had to pick a stress test area that one could do at 4 AM without it being a warzone or operation what would it be? 😞
- proxos6669 years agoHero+
Fleet (for numbers of players around) or up and down the town section on Rishi
- 9 years ago
gonna try the rishi town, fleet empty at this hour. I assume shadows right? Rishi isn't demanding without shadows heh.
Also, out of curiosity how much meaning does GPU bound carry in this game? does the red FPS mean a new GPU would improve frames or is it pretty much bunk cause this engine is *?
Kinda ludicrous that one can max out fallout 4 with 60 frames yet not faceroll a 5 year old MMO....
- proxos6669 years agoHero+
Sure put shadows on
There is one section there that takes my 970 down to 40 briefly ...... otherwise it sits near 110 fps all the time
- 9 years ago
The stretch with the bridges is taking me down to 40, rest floating around 60, sometimes 50. Settings max, except for shadows, shadows are high but at lowest map resolution and cascades. Grass viewdistance medium, Player viewdistance medium.
- proxos6669 years agoHero+
I would say swtor is more CPU bound, Red doesnt necessarily mean GPU , all red really indicates is rendering.
Now swtor has 3 cache files , and certain parts of preparing the rendering is handled by the CPU.....
- 9 years ago
Good to know, imma try and garner a PvP pop and see if I can't garner the coveted 25+ average FPS in the heavy melee.
- proxos6669 years agoHero+
@
@RydarusVeneris wrote:
The stretch with the bridges is taking me down to 40, rest floating around 60, sometimes 50. Settings max, except for shadows, shadows are high but at lowest map resolution and cascades. Grass viewdistance medium, Player viewdistance medium.
Sounds about right, I gather you have vsynch enabled to cap at 60 ? if so along with pre-rendered frames turn the triple buffer on, if vsynch is off turn triple buffer off , whilst triple buffer is more OpenGL I have seen testing that had an affect also in directx
- 9 years ago
I can't turn vsync on. There's an issue with some of the 900 series where there's diagonal screen tearing in games when vsync is on. It's a gamebreaking issue that Nvidia has failed to fix for ages.
- 9 years ago
PvP pop, we shall see how FPS goes.
- proxos6669 years agoHero+
Least they have a fix in the works out soon by the looks ..... their bugs appearing are just like swtor patches recently 😇
- 9 years ago
FPS looked better, Noshadows seemed to dip down to 16 at the worst, slightly more frequently for with shadows, but shadowless managed to get 25+ more frequently it seems.
- proxos6669 years agoHero+
If you turn name plate scaling off you will get a likely big improvement , but well nameplates will be huge .....
The Swtor UI is Adobe Scaleform just an older version
- 9 years ago
hmm, probably won't do that.
Regardless, seems smoother in PvP, not sure how it'll raid 🙂 thanks for all the help!
- proxos6669 years agoHero+
Welcome
- 9 years ago
Two things from me, look at the shadow map, thats seems to a big part of the problemwith shadows.
Turn Nameplates for friendly NPC and Players off, if not done already.
- ApprovedAnonymous9 years ago
Hey proxos,
I had a page up with a complaint that you helped me answer, but I have a MacBook Pro and I posted the specs of my comp, do you really think it could run it with those specifications? Because I tried to download it and it took up too much memory, let me know.
Thanks