Forum Discussion
10 years ago
"JohnnySteelAlpha;45087" wrote:"obiwan1011;45075" wrote:"Elyndria;45055" wrote:
K.
Speed isn't everything. If damage was tuned down a little we'd have a completely different game where reactive play is possible. QGJ definitely needs a nerf currently if you're arguing for nerfs on the characters you listed above.
Also, you're referencing speculative numbers about level 70 stats that are unconfirmed, and calling for a nerf in part based on this.
A tank that does practically Barriss level damage isn't the problem at all, it's the possible damage from FOTP/Leia/GS, etc, in combination with assisting threats, most notably QGJ that need a adjustment. If a 50% damage buff on an assist (2 high damage attacks in one turn) isn't totally imbalanced given the current damage potential from these 7* teams idk what is.
Actually, speed is everything.
What's the point of having a team of heavy hitters if they never get a chance? At least Dooku and Daka (with the speed bonus from Asajj) can possibly neutralise Poe's taunt in the current world (but even that is a big if because of his high tenacity).
However, if Poe does go first in the new world and ahead of even Dooku as some speculate, then as EwokRampage pointed out, there is no other counter other than having your Poe go first. The definition of OP is when there is no counter.
I'd agree with this - but the issue is even at lvl 70 - gear 8 - that's not end game. Sure it's the next temporary new world, but it's still not the finish line. Should we balance stuff before we really know where it's going to end up...where other toons will end up...and what new toons / mechanics will be introduced in the coming weeks and months? Does it even matter for now and at lvl 70 that he's really strong? Let's even just assume he has no counter at his lvl 70 g8, but at full end game he is countered by multiple toons. What's the proper action? What if at g9 many toons get a lot of speed? What if they come out with a new toon that has a counter mechanic or buff something else that mitigates Poe? Why just suggest a nerf? I just don't think we have sufficient information on where the game really is at this point to confidently say nerf this nerf that.
Just for example, if Blizzard have waited the last extension to balance classes, jeez...
I don't think waiting "end game" to balance characters is the right way, EA should balance characters for each raised level cap to ensure a good balance for everyone at all stage.
Especially in a competitive game where PVP ranks offer so much rewards, OP team that can't be countered need to be balanced, because if the same people are camping the highest ladder ranks, they will get more and more advance without any solution to close the gap for the others players, i'm currently facing this kind of problem on my server. P2W players camping the TOP ladder, and with all that cristals reward they can keep their distances with other players by buying more energy per day, meaning more XP earned, more gears, more shards per day, no way to close the gap, unless you come with a P2W account.
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