Dark Trooper Moff Gideon Rework
ABILITIES:
BASIC: Force Lance
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Deal Physical damage to target enemy. Gain 1 stack of Insight (max 4) until the end of the encounter, and if the target had Daze, Offense Down, or Stagger, Stun them for 1 turn. This attack deals 10% more damage for each debuff on target enemy.
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Deal Physical damage to target enemy and inflict Daze for 2 turns. Gain 1 stack of Insight (max 4) until the end of the encounter, and if the target had Daze, Offense Down, or Stagger, Stun them for 1 turn. If it's Dark Trooper Moff Gideon's turn, he heals himself for 5% of his health for each Insight charge on him. This attack deals 10% more damage for each debuff on target enemy.
SPECIAL 1: Strategic Onslaught (Omicron) (Cooldown: 3) (Gear Unlock: Tier 2)
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Deal Physical damage to all enemies and remove 10% Turn Meter for each stack of Insight on Dark Trooper Moff Gideon, which can't be evaded. Moff Gideon loses all stacks of Insight.
While in Territory Wars: Deal additional True damage and remove an additional 10% Turn Meter for each stack of Insight on Dark Trooper Moff Gideon. Inflict all enemies with Healing Immunity for 2 turns, which can't be resisted or dispelled.
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Dispel all debuffs on all allies. Deal Physical damage to all enemies twice and remove 10% Turn Meter for each stack of Insight on Dark Trooper Moff Gideon, which can't be evaded. Then Expose all enemies for 2 turns. The target enemy loses 10% of their maximum health until the end of the battle (stacks, max 60%).
While in Territory Wars: Deal additional True damage and remove an additional 10% Turn Meter for each stack of Insight on Dark Trooper Moff Gideon. Inflict all enemies with Healing Immunity for 2 turns, which can't be resisted or dispelled. Remove an additional 10% of target enemy's maximum health until the end of the battle (stacks, max 60%).
SPECIAL 2: Unwavering Presence (Zeta) (Cooldown: 4) (Gear Unlock: Tier 4)
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All allies gain Accuracy Up and Defense Up for 3 turns. Dark Trooper Moff Gideon Taunts for 2 turns, which can't be dispelled or prevented, recovers 30% Health and Protection, and calls target other ally to assist.
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns. Otherwise, defeated Dark Side Mandalorian allies are revived with 30% Health and Protection and gain Retribution for 2 turns.
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All allies gain Accuracy Up, Potency Up and Defense Up for 3 turns. Dark Trooper Moff Gideon Taunts for 2 turns, which can't be dispelled or prevented, recovers 30% Health and Protection, and calls all other allies to assist.
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns. Otherwise, defeated Dark Side Mandalorian allies are revived with 30% Health and Protection and gain Retribution for 2 turns.
UNIQUE 1: Dark Trooper Beskar Armor (Zeta) (Omicron)
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Dark Trooper Moff Gideon has +100% Critical Avoidance, +50% Defense, and +30% Max Health and Max Protection. At the end of his turn, he recovers 30% Protection. Whenever Dark Trooper Moff Gideon would be defeated, if he has 4 or more stacks of Insight, he recovers 100% Health, loses all stacks of Insight, and the weakest non-Galactic Legend ally is defeated instead.
If the allied Leader is a Dark Side Mandalorian: Dark Trooper Moff Gideon gains 25% Offense. Dark Side Mandalorian allies recover 20% Protection at the end of their turn.
While in Territory Wars: Dark Trooper Moff Gideon gains an additional 30% Max Protection and recovers 100% Protection on his first turn. He begins the battle with Taunt for 2 turns, which can't be dispelled or prevented, and 4 stacks of Insight. Whenever he receives damage, he gains a stack of Insight (Max 4) until the end of the encounter.
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Dark Trooper Moff Gideon has +50% Defense, Max Health and Max Protection. At the end of his turn, he recovers 30% Protection. Whenever Dark Trooper Moff Gideon would be defeated, if he has 4 or more stacks of Insight, he recovers 100% Health, loses all stacks of Insight, and the weakest non-Galactic Legend ally is defeated instead. Dark Trooper Moff Gideon is immune to Critical Hits.
If the allied Leader is a Dark Side Mandalorian: Dark Trooper Moff Gideon gains 30% Offense. Dark Side Mandalorian allies recover 30% Protection at the end of their turn.
While in Territory Wars: Dark Trooper Moff Gideon gains an additional 30% Max Protection and recovers 100% Protection on his first turn. He begins the battle with Taunt for 2 turns, which can't be dispelled or prevented, and 4 stacks of Insight. Whenever he receives damage, he gains a stack of Insight (Max 4) until the end of the encounter.
LEADER: Shadow Contingency (Zeta) (Gear Unlock: Tier 6)
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Non-Droid Imperial Remnant allies have +75% Critical Chance, Critical Damage, Defense, and Offense.
If all allies were Imperial Remnant at the start of battle:
- Whenever an ally gains or loses bonus Turn Meter or a bonus Turn, they recover that much Health and Protection.
- Whenever an enemy gains bonus Turn Meter or a bonus turn, they lose 10% Defense, Offense, and Turn Meter until the end of their next turn.
- Whenever Dark Trooper Moff Gideon uses a Special ability, all allies gain 10% Offense and Defense (stacking) until the end of the encounter.
- Whenever Dark Trooper Moff Gideon begins his turn, all allied Moff Gideons gain 1 stack of Insight until the end of the encounter.
- The first time each other ally is defeated each encounter, Imperial Remnant allies gain 100% Turn Meter.
While in Territory Wars: Non-Droid Imperial Remnant allies have +75% Health and Mastery and +30 Speed. Whenever an Imperial Remnant ally Taunts, dispel all debuffs from all allies and all buffs from all enemies. Whenever an Imperial Remnant ally is revived, grant them a bonus turn.
Insight: Abilities gain additional effects based on the number of stacks.
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Non-Droid Imperial Remnant allies have +75% Critical Chance, Critical Damage, Defense, and Offense. Droid Imperial Remnant allies have +50% Max Health and Max Protection.
If all allies were Imperial Remnant at the start of battle:
- Whenever an ally gains or loses bonus Turn Meter or a bonus Turn, they recover that much Health and Protection.
- Whenever an enemy gains bonus Turn Meter or a bonus turn, they lose 10% Defense, Offense, and Turn Meter until the end of their next turn.
- Whenever Dark Trooper Moff Gideon uses a Special ability, all allies gain 10% Offense and Defense (stacking) until the end of the encounter.
- Whenever Dark Trooper Moff Gideon begins his turn, all allied Moff Gideons gain 1 stack of Insight until the end of the encounter.
- The first time each other ally is defeated each encounter, Imperial Remnant allies gain 100% Turn Meter.
- When an ally loses buffs, they gain +10% Defense and Max Protection for each buff lost for 2 turns (stacks).
While in Territory Wars: Imperial Remnant allies have +75% Health and Mastery and +40 Speed. Whenever an Imperial Remnant ally Taunts, dispel all debuffs from all allies and all buffs from all enemies. Whenever an Imperial Remnant ally is revived, grant them a bonus turn.
Insight: Abilities gain additional effects based on the number of stacks.