Forum Discussion
10 years ago
I have been reading all of your posts and I think there is a real problem in this game, it probably won't be balanced even with my aforementioned buffs/nerfs. What really needs to be fixed/countered is speed. Since so much of the game has been balanced around speed when the game hits this level cap a full team of characters can go before another team that aren't those same exact characters. This is a big issue, especially to team diversity. My idea for a fix is keep damage and speed what they are at, but give everyone double the health. Anyone who has a % health base skill gets that skill reduced by half. What does this do? Even with a full speed team you can counter it by have higher health slower characters that won't die turn 1. If the speed team gets lucky they may kill off the weakest character but that is a much much smaller chance. It is allows slower picks with niche skills to become viable opening the breadth of useful picks to the entire speed range.
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