Forum Discussion
QuimSWGoH
6 years agoSeasoned Veteran
"Waqui;c-2142864" wrote:"Quim;c-2142828" wrote:"Waqui;c-2142825" wrote:"Quim;c-2142601" wrote:"Waqui;c-2142560" wrote:
If it's unfair to gain the identical rewards for ranks 11 through 20, how is it fair to keep the same rewards for ranks 15 through 20 as you suggested? What's the difference?
Could be 20 different ranks also, as I said in the Fleet Arena explanation, from rank 20 next group of rewards is from 21 to 50, then is too much ranks for a low difference, and be rank 25 or 45 is mostly the same merit, but in high ranks get rank 20 or get rank 11 is a very different thing that should be rewarded as deserve.
And how is this fair for ranks 21 and lower?
(Or: What makes you think the current reward tiers are unfair for ranks 6 through 20?)
From rank 21 the rewards are very low so is not possible apply this system, would not have a lot of sense make 30 different rewards for only 50 crystals difference lol but on top ranks, where is more amount of crystals and bigger differences, is insteresting. But if they want apply some system that exactly calculates the crystals deserved, like with some logaritmic multiplier, and everyone gets a rewards proportionally to the rank, with 20.000 and 5.000 different rewards in every server, also I would like it LOL I suggest at least improve the first 20 because is the easiest to programate and the rest of ranks the rewards are very low so is less interesting.
So, you're saying that even with your system it's unfair for ranks 21 and lower and even if you could make a more fair system for lower ranks you just don't bother or care for those ranks?
To me the current system makes more sense. From ranks 6 and lower the rewards tiers span more and more ranks (5, 10, 30, 50, 100, 300, 500 ranks - progression), whereas with your system ranks 1 through 20 each have their own rewards tiers and suddenly from ranks 21 there's a rather large jump to a tier spanning 30 ranks.
As I said, the only way to make a fair system for all players would be some logaritmic multiplier that calculates the crystals, and then maybe you get things like 262, 178, 137, would not be exact numbers. Would be too long the rewards tab info if we put 20.000 rewards LOL and logically they cannot put 10.000 different rewards for the ranks 10.000 to 20.000, This system is to improve the top players ranks, which are the most important thing. In every server only there are 500 active players who play daily, from 500 to 1000 are not everday, 1000 to 2000 are very casual and from 2000 they only connect 2-3 times per week. So is not needed improve all 20.000 players rewards lol Now the top rewards are unfair, because you get the same reward in rank 20 than 11. It not happens in any sport or real competition. The normal thing is that the rank 11 gets more rewards than the rank 20. From rank 21 to 50 with my system would be 125 crystals and 51-100 the same 100 crystals, so would be 25 crystals difference for only 30 ranks, I not see it very important, are not top ranks, get 115 or get 125 crystals not makes it a big difference, but if they want get 1 extra crystal to every better rank and put 125 for rank 20, 124 for rank 21, 123 for 22, 122 for 23, 121 for 24, 120 for 25, etc., for me no problem, but are a lot of ranks that would harm too much the design and the navigation in the rewards tab, if are only 20 different rewards and rest the same only only would be add 13 lines, not too much, but add 43 lines would be too much and they never will do something like this lol so at least my system is viable and easy to do.
"Iy4oy4s;c-2142832" wrote:
Good luck getting CG to up the rewards of anything, let alone the arenas. Ive always wondered why ship arena is 100 crystals lower then squad arena.
Probably is possible say the same in all suggestments of this forum lol But probably also they read some and they apply some.
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