10 years ago
30% offense up vs. 30% critical damage MOD SET buff
On MOD SET buffs:
30% critical damage seems to be pretty straightforward, it increases damage by 30%. but it only applies when a critical hit is well, a critical hit. assuming no other buffs in place, it would budge the damage needle from 150% to 180% every now and then.
Whereas the 30% offense up buff permanently moves the damage needle from 100% damage to 130% damage, all the time. And still get 180% crit damage!
Which means there is no reason to choose the critical damage up bonus over the offense up, ever.
Who balanced this thing? I want his job. In fact my 12 year old son can do better.
Even if you take a multiplicative approach (which would be very confusing) and buff critical damage by 30% of 150% you'd have ~ 45% extra damage around 20% of the time (bar other crit chance buffs), which is still not very good.
If those buffs are the sane, simpler, additive math, which they seem to be:
I think that the crit damage buff should be twice as much, like offense up +25%/critical damage up +50%. And even then the player would have to build a crit-worthy team to make the critical damage up bonus more effective than the offense up one.
30% critical damage seems to be pretty straightforward, it increases damage by 30%. but it only applies when a critical hit is well, a critical hit. assuming no other buffs in place, it would budge the damage needle from 150% to 180% every now and then.
Whereas the 30% offense up buff permanently moves the damage needle from 100% damage to 130% damage, all the time. And still get 180% crit damage!
Which means there is no reason to choose the critical damage up bonus over the offense up, ever.
Who balanced this thing? I want his job. In fact my 12 year old son can do better.
Even if you take a multiplicative approach (which would be very confusing) and buff critical damage by 30% of 150% you'd have ~ 45% extra damage around 20% of the time (bar other crit chance buffs), which is still not very good.
If those buffs are the sane, simpler, additive math, which they seem to be:
I think that the crit damage buff should be twice as much, like offense up +25%/critical damage up +50%. And even then the player would have to build a crit-worthy team to make the critical damage up bonus more effective than the offense up one.