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10 years ago
"Brazilian_Joe;551358" wrote:"slickdealer;551344" wrote:
The math isn't that simple.
Offense% is purely from the toon's base stat. If you have a +40% offense and a couple flat +700 offense mods, the percentage only applies on the base not the other mods.
Crit Damage would, however. If you have multiple offense mods, that all gets calculated before crit damage is calculated.
Base offense * (1.4) + flat mods
Or.
(Base offense + flat mods) * crit damage
But can you confirm that crit mods build up on offense mods? I recall to have read that all mods draw from character base stats, not that they draw from each other.
Damage is calculated first, then a roll to see if you crit or not, then if you crit it applies all crit damage.
This is why the mods are closer than they look on the surface. You will need spreadsheets to calculate when one is better than the other.
My guess is the more flat +offense mods you have, the more raw crit chance you have, crit damage is actually better.
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