Forum Discussion
6 years ago
"Liath;c-1850895" wrote:"Skylicus;c-1850881" wrote:"Kokie;c-1850874" wrote:
For those highly competitive tw guilds complaining of 3v3 and a wall of DR malak teams well guess what? Your opponent has the exact same problem. This 3v3 simply makes it even more competitive which is exactly what I though you wanted. Besides I thought everyone said JKA simply destroys DR/malak so it should be easy :p
So I should be happy that my opponent as well as I can't clear the first two walls? That isn't competition, that is a broken game mode.
If it can be beaten by mirrors can’t you just save your own DRs for offense and avoid the problem?
No. It's basically the same as the current unfortunate GA. You have a choice:
1. Set DR on defense. If you do this and your opponent does the same, you both probably don't clear that territory. You then plan on being able to beat everything else more efficiently and win on points. If you both set DR and he can clear it and you can't, you lose. If he saves DR for offense, there is still a significant RNG component in winning a DR vs DR fight.
2. Hold DR for offense. If you do this and your opponent does the same, you both have total overkill and it comes down to points. If you do this and your opponent put his on defense, then you still have a significant RNG component in winning, while your opponent doesn't.
Mods pay a big role in mitigating the RNG, so further decisionmaking goes as follows: if you have a slower DR, you should never hold it for attack, because even if your opponent put his DR on defense, you have an uphill RNG fight to win. So a slower DR should always go on defense. However, knowing this, a faster DR has two choices: hold his for offense, and face the slight RNG chance battle, or set his on defense as well, especially given that people don't play perfectly and you might just outright win by his slower DR being on offense and getting messed up by RNG. So you should also set your DR on defense.
In other words, game theory says set DR on defense and then bet on clearing the rest more efficiently. Worst case: you both face a complete gamble on trying to beat DR without your own. Best case: you don't have to worry about DR and he does.
So, no, you cannot just keep DR for offense and call it a day. In TW, you *could* keep some magic percentage of your DRs for offense, and that is exactly where all that preparation that TW leaders do: look at how well modded your opponents DR+malaks are. Look at how many other counters you can "waste" throwing them at a possible full DR wall, etc. etc. And all of this is completely new for 3v3 and has nowhere to be tested, making it a hell of a lot of work. If it's hard to do for GA, imagine trying to do that for a 50v50 guild battle.
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