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"ThisYeezy;c-1850649" wrote:
"Arus;c-1850322" wrote:
No, it's not interesting at all, it means the old strategy won't works anymore, and we need to put in hours and hours to figure out a new strategy for 3v3 tw.
And using new strategy with unknown consequences is always stressful!
If you're not being sarcastic you may need to take a step back and re-evaluate why you're playing. It's a video game. There's no reason to be getting that stressed out about it.
I'm playing it for fun, which is only provided when I know my strategy is going to work for sure, if it is not, then it's stressful, especially when you are in charge of tw commanding in your guild, all your guildmates are depending on you.- Terrible idea and not fun even for a game which has lost its way with buffs which are not skill based but rely on rng.
"Vos_Landeck;c-1850354" wrote:
"Firebrigade;c-1850340" wrote:
I’m completely in favor of this. It’s not *that* out of the blue, we’ve had tons of 3v3 GA to figure it out.
GA is individual. Planning out a TW is nothing like GA. You have to take into account your entire guild's roster inventory and scout out the same for your opponent. You're setting entire zones of a couple dozen teams. Clearly you are not in charge of TWs for your guild.
Is anyone forcing you to run a guild? If it's too stressful, don't do it.- The point is, when you make changes in the game you are expecting someone will get benefits from them, either players (may get more rewards), or CG (may make money out of them).
Now is a 3v3 tw going to benefit anyone? Players need to put in more time and efforts to figure it out without having more rewards, and CG is not going to make more money out of it, it benefits no-one, so what's the point of doing this? "Mzee;c-1850467" wrote:
Terrible idea in my opinion. I already foresee a bunch of my guild not signing up for it or not participating if they do.
So your guild is full of people who can't be bothered to play the game. Well, that's their loss. Good news to the rest of us.- This is a terrible idea, as is 3v3 generally.
We get reworks and nerf all the time because a character is not 'working as intended' but the majority of characters are designed to work in squads of 5 not 3. The whole premise of 3v3 it to create a mode where character synergies are not working as intended, so why do it?
Furthermore, opportunities to plan and practice 3v3 teams are limited only to those GAs which are 3v3. Nowhere else in the game can you seriously use a 3v3 team to see how it fairs against a team you might be facing. I know some people have friendly arena shards where people will set teams so people can practice. But that's not realistic and I'm sure hardly ever happens, nor should it need to happen.
All the people saying, 'don't stress, just don't join', don't know what being in a competitive TW guild is about. It's not about an extra zeta mat, it's about competing in the guild ranks for your guild.
Not only will this change create hours more work for TW leadership but it also flushes the many hours of work already undertaken in planning down the toilet, as well as the entire guild in general planning their roster around certain strategies.
Further reducing the vanilla wars, the war people actually enjoy, for this is just adding insult to injury. If you really feel you need to do this do it instead of one of the stupid bonus wars, not vanilla. "Arus;c-1850667" wrote:
Now is a 3v3 tw going to benefit anyone? Players need to put in more time and efforts to figure it out without having more rewards, and CG is not going to make more money out of it, it benefits no-one, so what's the point of doing this?
This is a strategy game. Problem solving and theorycrafting is the whole point of it. That's what most people like about such games, and what keeps them interested. Anyone who considers it boring and too time-consuming should probably invest less time/effort or consider finding a new hobby, because they're not doing their current hobby right. Hobbies are meant to be fun and enjoyable after all."plindboe;c-1850679" wrote:
"Arus;c-1850667" wrote:
Now is a 3v3 tw going to benefit anyone? Players need to put in more time and efforts to figure it out without having more rewards, and CG is not going to make more money out of it, it benefits no-one, so what's the point of doing this?
This is a strategy game. Problem solving and theorycrafting is the whole point of it. That's what most people like about such games, and what keeps them interested. Anyone who considers it boring and too time-consuming should probably invest less time/effort or consider finding a new hobby, because they're not doing their current hobby right. Hobbies are meant to be fun and enjoyable after all.
How do you theorycraft or problem solve for a guild as a whole when there's only 2 opportunities to do that per month, and that only on your personal account.- Why do they need to mess up competitive formats as TW for the sake of casual players that love to take the piss of the ones trying a bit harder?
So you will get a few that don't care about TW to join and play for once while the ones that try as hard they can every single TW complain.
Great move, in the mean time every guild keep losing players that were focus and spending, let's hope the casuals start enjoying it.... - As the offensive coordinator of my guild, I say bring it on! I love a new challenge!
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