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Star-Lord1718's avatar
8 years ago

5 Gungan Character Ideas

First off, before you leave a negative comment or if you have a question, read my first comment here in the thread as it will explain a lot about each move set and why there are that way. It also explains why I even decided to do a Gungan character proposal in the first place. You may notice that this includes "Naboo" synergy and that's because it goes along with my "Padme Amidala and the Naboo" post that I did where I also proposed some Naboo/Galactic Republic characters so feel free to check that out also!

BOSS RUGOR NASS

Boss Rugor Nass
Light Side, Galactic Republic, Naboo, Gungan, Support
Power: 9200 Health: 14,000 Speed: 130 Max Damage: 3400

Basic: Gungan Staff
Deal physical damage to target enemy and grant a random Gungan ally Critical Chance Up for 2 turns.

Special: Globe of Peace
Cooldown – 5
All enemies and Gungan allies have all status effects removed and gain Damage Immunity and Tenacity Up for 2 turns. In addition, inflict Healing Immunity for 2 turns on all enemies that can’t be resisted or dispelled. This ability starts on cooldown.

(ZETA: When Damage Immunity expires on a Gungan ally, they gain all of their previous buffs that were on them before they were dispelled for the full duration.)

Special: Tic Tic Tic
Cooldown – 5
Dispel all negative status effects from all Gungan allies and individually grant each of them 10% turn meter gain for each effect dispelled this way. Then each Gungan ally recovers 10% Health for each positive status effect currently on them. If a Gungan ally has full Health, they recover 10% Protection instead.

Unique: Elusive Ankura
Whenever a Gungan ally’s Basic attack is Evaded or Dodged then that ally has a 70% chance to gain Foresight for 2 turns. In addition, whenever Boss Nass suffers a Critical Hit from a Basic attack, another random Gungan ally has all status effects dispelled, recovers 50% Max Health, and gains Taunt for 2 turns. If that ally has full Health, they recover 50% Protection instead.

Leadership: Leader of the Gungan Grand Army
Whenever a Gungan ally loses their Protection, they gain Tenacity Up for 2 turns. In addition, if a Gungan ally gains a buff and they have no Protection, they gain Speed Up for 2 turns.


JAR JAR BINKS

Jar Jar Binks
Light Side, (Dark Side), Galactic Republic, Naboo, Gungan, Tank
(Tank with high Evasion and a Droid Stun bomb.)
Power: 9666 Health: 30,066 Speed: 106 Max Damage: 5666

Basic: Booma Grenade
Deal physical damage to target enemy with a 50% chance to inflict Stun for 1 turn. This chance is doubled against Droid enemies. If this attack scores a Critical Hit, then Jar Jar Binks gains Critical Hit Immunity for 2 turns.

Special: How Wude!
Cooldown - 3
Each Naboo ally removes all negative status effects from themselves and all cooldowns are reduced by 1. Jar Jar Binks inflicts Evasion Down and Buff Immunity on himself for 2 turns. In addition, all Naboo allies gain Critical Hit Immunity, Evasion Up, Offense Up, and Critical Damage Up for 2 turns.

Special: Oh No!
Cooldown - 4
Jar Jar Binks removes all negative status effects on himself and Taunts for 2 turns. In addition, he gains Defense Up for 2 turns, but is Exposed for 1 turn. Jar Jar Binks gains Defense Up for 2 turns the first time he is hit while Taunting this way. This ability starts on cooldown.

Unique: Bombad General
Whenever a Gungan ally inflicts a debuff, there is a 35% chance they gain Potency Up for 2 turns. In addition, if an enemy receives a debuff, they lose 20% Accuracy for 2 turns. Jar Jar Binks gains Foresight for 1 turn each time a Gungan ally gains a debuff.

Unique: Life Debt
Jar Jar Binks has 80% Evasion. In addition, he has +1% Evasion for each Droid or Separatist enemy and +2% for each Gungan or Galactic Republic ally. Each time Jar Jar Binks Taunts he grants all Jedi allies Offense Up for 2 turns.

If ally Qui-Gon Jinn is present he starts the battle with Retribution for 3 turns and Jar Jar Binks starts the battle with Taunt for 1 turn.


CAPTAIN ROOS TARPALS

Captain Roos Tarpals
Light Side, Galactic Republic, Naboo, Gungan, Support
Power: 8800 Health: 18,000 Speed: 119 Max Damage: 4650

Basic: Ouch Time
Deal physical damage to target enemy with a 50% chance to inflict Buff Immunity for 1 turn. This chance is doubled against Droid enemies. If this attack scores a Critical Hit, then Captain Roos Tarpals gains Evasion Up for 2 turns.

Special: Kaadu Kick
Cooldown - 3
Deal special damage to target enemy and inflict Ability Block for 1 turn with a 60% chance to deal damage to a second random enemy. If the target enemy was a Droid or Separatist, then deal damage to a third random enemy. Captain Roos Tarpals gains Heal Over Time for 2 turns if a second enemy was hit and gains Speed Up for 2 turns if a third enemy was hit.

Special: Falumpaset Catapult
Cooldown - 4
Deal special damage to all enemies with a 40% chance to inflict Shock for 2 turns and a 40% chance to inflict Stun for 2 turns. This chance is doubled against Droid enemies. If at least 4 debuffs are inflicted, Gungan allies gain Defense Up for 2 turns.

Unique: Fambaas Shield Generator
As long as Captain Roos Tarpals is alive, grant each individual Gungan ally Foresight for 1 turn before an enemy attacks them out of turn. In addition, grant each Gungan ally Evasion Up for 3 turns whenever they Evade or Dodge an attack. If they already have Evasion Up, grant them Defense Up for 2 turns. If they have Defense Up, grant them Speed Up for 2 turns. If they have Speed Up, grant them Gungan Battle Cry for 1 turn. Buffs gained this way ignore Shock and Buff Immunity.

(Gungan Battle Cry: Inflict Deathmark for 2 turns on the next target enemy. This cannot be evaded or resisted. This buff cannot be dispelled.)


GENERAL TOBLER CEEL

General Tobler Ceel
Light Side, Galactic Republic, Naboo, Gungan, Attacker
Power: 8450 Health: 12,800 Speed: 133 Max Damage: 4500

Basic: Atlatl Throw
Deal physical damage to target enemy with a 50% chance to inflict Shock for 1 turn. This chance is doubled against Droid enemies. If this attack scores a Critical Hit, then General Tobler Ceel gains Offense Up for 2 turns.

Special: Cesta Spear Strike
Cooldown – 2
Deal special damage to target enemy with a 70% chance to inflict Stagger for 2 turns, 100% against Droid enemies. This attack has a high damage variance.

Unique: General Unity
For each living Gungan ally, General Tobler Ceel gains +15% Offense and +10 Speed. Each time General Tobler Ceel scores a Critical Hit, he gains Heal Over Time for 2 turns. If ally Captain Roos Tarpals is present, he also gains these bonuses.


GUNGAN WARRIOR

Gungan Warrior (Female) (Been, Lunker, or Kleef)
Light Side, Galactic Republic, Naboo, Gungan, Attacker
Power: 8600 Health: 13,150 Speed: 156 Max Damage: 5850

Basic: Booma Sling
Deal physical damage to target enemy with a 50% chance to inflict Daze for 1 turn. This chance is doubled against Droid enemies. If this attack scores a Critical Hit, then Gungan Warrior gains Critical Damage Up for 2 turns.

Special: Booma Bomb
Deal special damage to all enemies and inflict Evasion Down for 2 turns. In addition, if Gungan Warrior scores at least 1 Critical Hit, then she gains turn meter equal to her Critical Chance.

Unique: Personal Energy Shield
Gungan Warrior has +50% Defense for each living Gungan ally. In addition, she has +15% Critical Chance and +10% Critical Damage.

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