Forum Discussion

I_love_Wolves06's avatar
5 years ago

501st team help

Hello everyone,
I am trying to get my 501st team stronger for gear, talents and mods. I have all but general skywalker which i am not ever close to him since i am still pretty new. I am also not close to shaak ti since i dont have the ships for the fleet battles. I know they are preferred. I do have the 501st clones and ashoka. everyone is 6* except echo who is 5*. I would like to play them in arena since i feel they will do better then my empire team. I am looking for tips on how to play them far as the order of spells, who is best for the arc trooper to give command with the turret with. also, mods. i see what the game recommends but are there more preferred mods for them. I know this is alot but any help would be appreciated.
  • "Bald_Old_Ben;c-2040005" wrote:
    I heard a passing mention of Skywalker's basic zeta not being worth it, that Echo or others would assist more frequently if he didn't use Telekinesis. Anyone have experience with this and care to comment?


    Telekinesis crits when enemy has armor shred and reduces Gas cool down when enemy has daze. Pretty sure it is worth it
  • I have not been focusing on my Fleet at all. I will start in the stores to get some of the bug ships and upgrade them just to help me get to Shaak Ti. I am working on getting cody also, i have him as a 4* once i can get him to 5* i will start putting him in there. I havent actually used them in arena yet. Still need to upgrade the mods which is expensive and get some of their skills to lvl 6 at least. By then i am hoping to have cody to 5* and starting to gear him then too.
  • Mod red for speed and critical chance. Fives for defense, echo for critical damage and health. Shaak to is good, but I don't use her so I wouldn't know, mod arc for phys damage and tenacity. Rex should be the fastest char,2nd should be shaak, 3rd should be fives then echo then ARC. Fives echo and arc's speed can be switched but that's the best in my opinion. Echo should have really high damage and fives should have really high health and protection.
  • "Dinotank46;c-2042048" wrote:
    Mod red for speed and critical chance. Fives for defense, echo for critical damage and health. Shaak to is good, but I don't use her so I wouldn't know, mod arc for phys damage and tenacity. Rex should be the fastest char,2nd should be shaak, 3rd should be fives then echo then ARC. Fives echo and arc's speed can be switched but that's the best in my opinion. Echo should have really high damage and fives should have really high health and protection.


    Thanks for this info. I did see a video on about mods saying for fives they went damage when fives dies his stats get added to the other clones (well once you max out that ability). What is the thoughts on that or should i still do health and protection.
  • If you don't have the zeta on 5's sacrifice, you want him tanky. If you do, you want him semi-tanky, but with a heavier focus on speed and offense.
  • "SamAccountX;c-2042290" wrote:
    If you don't have the zeta on 5's sacrifice, you want him tanky. If you do, you want him semi-tanky, but with a heavier focus on speed and offense.


    That makes a lot of sense thank you. I dont have that zeta yet. I dont have shaat ti, so i was thinking using Ahsoka Tano. I read mix feelings about her. What are your guys thoughts on using her. Or should i just use Cody when i have him up on stars. Right now he is only 4* so be a little bit. Also, if it is better to use a clone over Ahsoka should i use Cody or clone sergeant who would be better.