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Schwartzring
3 years agoRising Traveler
From what I've read I think that has to do w/ the "Skill Squish" and the fact that not all brackets are the same size.
I want to say I saw a break down that Kyber --> Aurodium --> Chromium, etc etc was a % of the Population = to 10-25-30-25-10
At the end of each Season, they end up with more/less people in each division based on where their "Skills" left them.
So, then they do the "Skill Squish". And they reset everyone before the next season to redistribute everyone back to that 10-25-30-25-10
It sounded odd till you remember CG could not possibly give out TOO MANY rewards & break the stranglehold on Gear Economy.
They can't very well let too many people into Kyber & give out too many rewards.
So when all is said & done & the final skills are tallied, then they have to resort everyone by their Skill Rating into an actual 1 to End ranking & then lop off the top 10% again & call that Kyber & issue rewards.
Rinse/Repeat for each League & from their breakdown by Division.
I want to say I saw a break down that Kyber --> Aurodium --> Chromium, etc etc was a % of the Population = to 10-25-30-25-10
At the end of each Season, they end up with more/less people in each division based on where their "Skills" left them.
So, then they do the "Skill Squish". And they reset everyone before the next season to redistribute everyone back to that 10-25-30-25-10
It sounded odd till you remember CG could not possibly give out TOO MANY rewards & break the stranglehold on Gear Economy.
They can't very well let too many people into Kyber & give out too many rewards.
So when all is said & done & the final skills are tallied, then they have to resort everyone by their Skill Rating into an actual 1 to End ranking & then lop off the top 10% again & call that Kyber & issue rewards.
Rinse/Repeat for each League & from their breakdown by Division.
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