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The only way for RD to increase strategy required, is if it is possible for players to select squads based specifically on their competence to counter the effects of RD.
As such, rather than increasing the damage of the higher relic leveled toon and decreasing the damage of the other, or increasing mastery of the higher (which won’t help as eventually the mastery increases would stack so much it would be more oppressive than RD + some toons’ mastery stat increases don’t help as much as other toons’). RD needs to increase the defense and defense penetration of the higher.
This would still effect the damage taken/received in a scalable way, but in a different manner where the changes are only affecting the higher relic leveled toon’s stats. It would also open a previously shut door for counters, defense penetration. A team that focuses on defense penetration would be using strategy to lessen or even negate the effects of RD. Therefore doing the exact same thing as RD currently does, just in a much better fashion that suits the game.
Thoughts?
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