2 months ago
A fine example of CG's priorities
We have a datacron now (DRey) that makes an infinite turn loop. Several weeks in and CG have done nothing about it. Keep in mind that this is harming the player.
We had a datacron a few months back that meant Gideon was a one-man army - also infinite turn loop. This benefitted the player. So of course, CG changed it within a few days.
Another fine example of CG being on the ball when poor game design helps the player, but is slow when poor game design hinders the player.