Forum Discussion

Garth_Vadarr's avatar
8 years ago

A thought on the speed meta

As we all know when you get to the end game of gearing up your toons you'll have to face other squads at this similar stage as you in the arena. Generally when you reach this stage, if the other squad has higher speed secondary mods they will most likely win the battle. This is the trend I find for most battles with some special circumstances, such as terrible RNG, to go against this theory.

I looked at one of Darth Nihilus unique abilities zeta'd out "At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns".

This in a sense punishes the opposing team for going too fast. I believe it would be appropriate to have more future toons designed to punish teams for going too fast as well. This would help combat the main principle of making sure that speed is essential for the majority of your toons.

This is just my idea to help further balance this game.
No RepliesBe the first to reply