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9 years ago
"scuba;818010" wrote:"Henchman805;818003" wrote:
There is a major communication barrier between the player base and the devs... This tank tail is evidence devs and players are no where near the same page took 2 months to acknowledge then they make it so easy u can basically solo it... NO one even asked for that nerf. the players just wanted something that didn't have 200 million hit points
It's crazy looking back at rancor initial release they got it right with the multiple tiers for the varying guild strengths. Not sure why they didn't do something similar here.
It's because the decided to take away the TMR mechanic. When they gave the raid opponents guaranteed turns every "x" hits (depending on phase), it exposed lopsided guilds where a few strong players carried the raid.
I think they nailed Rancor because they just tried to design a challenge without preventing any specific technique. I think if they had thought about TMR in advance, Rancor would have been a similar disaster.
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