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hblej75ux9b6's avatar
25 days ago
Solved

About mods

On the topic of mods. Does it matter what type it is? If you have a speed mod that has a different primary stat, for example tenacity, and other secondaries, does it mean you that the whole mod is no...
  • CommanderBarcara's avatar
    25 days ago

    You want your speed secondaries to go as high as possible.  I will look at a mod for +5 speed as one of the 4 secondaries.  I will raise it to level 12.  If I get to +15 / 20 I will take that mod to level 15 then attempt to 6* and it’s RNG to raise it to 30.  Unless you are looking to mod a tank, you want speed secondaries on all mods.  tanks generally are high health, prot, crit avoidance and tenacity.  On the character sheet there is a ! Under the header basic/advanced on the mod screen.  If you press it a sub window bring up what the devs suggest is optimal modding for that toon.  

    I sell all grey, all green and sometimes blue mods unless they have +5 speed on them.

    you can also calibrate the mod which is completely RNG if the attribute you chose goes into speed as well.  Arrows with speed primary always go to 32 speed.  Arrows with Prot or Crit avoidance will have speed secondaries and again the rules above apply.

    attached are photos of my Plaps and CLS mods with high speed secondaries.  Mara Jade is also high speed, clocking in at 341.  Palp is at 330 speed.  Jade almost always goes first.  She takes 3 turns before a lot of other enemies can even shoot then on her basic Palps assists and he’s next inflicting force lightning on shocked enemies.  Palps also has high potency so force lightning can’t be resisted and everyone is stunned.   

     

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