Forum Discussion
7 years ago
Assassination Protocol is a 9 turn cool down and starts on cool down. Nihilus annihilate is similar with an 8 turn cool down and starts on cool down. Both can be cool down reduced but Nihilus reduces his own cool down using force drain but HK requires Darth Revan or Bastila for their unique debuffs. If you want to front a full droid team, you'll likely never get to uses assassination protocol.
Assassination Protocol is likely balanced for a 2 turn cool down before opening (5 fears Darth Revan, 2 fears Bastila Fallen) and it resets it's own cool down when targeting deathmark or fear. Based on the self cool down, it's not going to be anywhere near as powerful as annihilate, yet it's going to take more turns to cool than annihilate without the ability to reduce the cool down in a droid team. Once again, it'll be a null skill, it'll never be used and when it is used in a droid team it'll seem underwhelming.
Hell, alternative could be fulfill certain criteria, reduce cool down, fulfill other criteria, apply deathmark. Bounty Hunters are already getting complicated with their contract / payout system.
Eg: If a droid allies attack drops a meatbag (ie: non-droid) below 100% HP apply fear to that character. If they were also dropped below 50% HP on the same turn, apply deathmark.
I'm not fussed what gets added but preferably offensive rather than defensive & on kill or on HP% triggers like above.
Note: rushed this response as my previous disappeared while typing on my phone.
Assassination Protocol is likely balanced for a 2 turn cool down before opening (5 fears Darth Revan, 2 fears Bastila Fallen) and it resets it's own cool down when targeting deathmark or fear. Based on the self cool down, it's not going to be anywhere near as powerful as annihilate, yet it's going to take more turns to cool than annihilate without the ability to reduce the cool down in a droid team. Once again, it'll be a null skill, it'll never be used and when it is used in a droid team it'll seem underwhelming.
Hell, alternative could be fulfill certain criteria, reduce cool down, fulfill other criteria, apply deathmark. Bounty Hunters are already getting complicated with their contract / payout system.
Eg: If a droid allies attack drops a meatbag (ie: non-droid) below 100% HP apply fear to that character. If they were also dropped below 50% HP on the same turn, apply deathmark.
I'm not fussed what gets added but preferably offensive rather than defensive & on kill or on HP% triggers like above.
Note: rushed this response as my previous disappeared while typing on my phone.
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