Forum Discussion
- How many functioning Fleets are even in the game? Executor, Negotiator, Malevolence, Finalizer, Rebels, Empire? That leaves the Raddus and whatever garbage is left over…
- nottenstSeasoned TravelerThis seems like it is a big strain of players. There just aren't all that many ships out there. This way, if you can't defeat an opponent on the first attempt, the odds are minimal that you will be able to clear the territory.
- SnuggeSnugglesRising NoviceThey forgot to tell us how much they will increase the rewards. I mean it must be unthinkable to increase requirements without also increasing the rewards accordingly?
- nottenstSeasoned Traveler
"TargetEadu;c-2348047" wrote:
How many functioning Fleets are even in the game? Executor, Negotiator, Malevolence, Finalizer, Rebels, Empire? That leaves the Raddus and whatever garbage is left over…
In addition there really aren't enough ships to uniquely populate each of 6 fleet. There is a lot of overlap. 3 fleet are designed to use Empire ships (Executor, Chimaera, Executrix). Raddus and Finalizer are short-handed as it is. - I feel like they haven’t sold as many first order and resistance tank packs as they’d like.
- This is way too soon. Yes we have 9 capital ships but we can't even fill them all with ships. With Executor most players need 2 or 3 fleets to take them out. You just have not given he player base enough resources to expand to this yet. If you had a 10th capital ship that could counter Executor. Then you had 3 more Resistance, 2 more First Order, 2 more Separtists, 2 more Bounty Hunters, and then we could use misc ships for the other 2 fleets then we can add a 3rd to GAC.
- Still waiting on that “shipload” of content lmao
- I really hope theres a larger emphasis on new fleets/ship content soon because this was a huge slap in the face to all the mid tier players fighting their way up the ladder in Kyber right now, I know this is a p2w game first but damn brain power really shouldnt have any matter in match up should it?
- GlebFradnekNew SpectatorWhat the .....? This is the dumbest thing CG can do. There aren't enough ships to go around for each of the capital ships. Not only that, but half of them are garbage to use. Seriously, what can Mace's cap ship go against? Nothing. And, will there be any ships left over to populate it? Nope. Before extra ships are placed in GAC, how about getting us a bunch of ships to fill the gaps we've had forever?
- AnFran08Seasoned Traveler
"Bevel_Lemelisk;c-2348057" wrote:
This is way too soon. Yes we have 9 capital ships but we can't even fill them all with ships. With Executor most players need 2 or 3 fleets to take them out. You just have not given he player base enough resources to expand to this yet. If you had a 10th capital ship that could counter Executor. Then you had 3 more Resistance, 2 more First Order, 2 more Separtists, 2 more Bounty Hunters, and then we could use misc ships for the other 2 fleets then we can add a 3rd to GAC.
Functionally there are only 7. Tarkin-Thrawn and Mace-GK cannibalize each other. So that means you only have one left over. Better get all one turn wins.
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