6 years ago
Agent Kallus kits
Agent Kallus
Dark Side, Empire, Imperial Trooper, Attacker, Leader
Basic - ISB Marksmenship
Special 1 - Advancing Assault - CD 7 turns
Special 2 - Bo-Rifle Barrage - CD 4 turns
Leader - Security Measures
Unique - Fighting Over Glory
Agent Kallus (Fulcrum)
Light Side, Rebel, Phoenix, Support, Leader
Basic - Rebel Countermeasures
Special 1 - By The Light of Lothal's Moons - CD 5 turns
Special 2 - Constructive Charge - CD 3 turns
Leader - Undercover Tactics
Unique - Go All In
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Dark Side, Empire, Imperial Trooper, Attacker, Leader
Basic - ISB Marksmenship
Spoiler
Deal physical damage to target with a 50% chance to remove 30% Turn Meter from them, cannot be resisted. OMEGA: +50% Turn Meter Removal chance.
Special 1 - Advancing Assault - CD 7 turns
Spoiler
Deal physical damage to all enemies. This attack gains +20% Offense for each debuffed enemy. ZETA: Call all Empire allies to assist dealing 50% less damage and grant them 25% Turn Meter.
Special 2 - Bo-Rifle Barrage - CD 4 turns
Spoiler
Deal special damage to target enemy and inflict Daze for 3 turns.In addition, inflict another debuff for 3 turns based on the target's role. Attacker: Stagger, Tank: Expose, Support: Ability Block, Healer: Stun. OMEGA: Debuff that are inflicted by this attack cannot be dispelled.
Leader - Security Measures
Spoiler
Empire allies have +15% Potency, doubled against Rebel enemies. Whenever a Rebel enemy scores a Critical Hit, all Empire allies gain +10% Tenacity (stacking) for 3 turns. If any Empire allies are inflicted with any debuffs, Agent Kallus gains 100% Offense on his next attack. OMEGA: While Agent Kallus is active, all Empire allies have +50% Counter Damage and gain Retribution whenever they fall below 100% Health
Unique - Fighting Over Glory
Spoiler
Agent Kallus has a 30% chance to reduce his cooldowns by 1 whenever an enemy attacks out of turn. Whenever Agent Kallus defeats an enemy, he gains +30% Critical Damage until he is defeated. While Agent Kallus is active, Imperial Trooper allies have +10% Offense. OMEGA: +20 Cooldown Reduction chance.
Agent Kallus (Fulcrum)
Light Side, Rebel, Phoenix, Support, Leader
Basic - Rebel Countermeasures
Spoiler
Dispel all buffs on target enemy. Then, deal physical damage to target enemy with a 30% chance to hit a second target, and a 10% chance to hit a third target. These chances are increased by 50% if Kallus attacks out of turn. OMEGA: Inflict Daze on secondary target for 2 turns and Stagger on tertiary target for 2 turns
Special 1 - By The Light of Lothal's Moons - CD 5 turns
Spoiler
All Phoenix allies gains Foresight and Health Steal Up for 2 turns. All Rebel allies gain the Fulcrum Intel buff for 2 turns and 50% Turn Meter. Finally, the target ally is called to assist, dealing 100% more damage if that ally is Zeb. ZETA: All Empire enemies lose 50% of their Turn Meter, and all Light Side allies gain +10% Offense on their next basic attack for each enemy at 0% Turn Meter.
Fulcrum Intel: Gain 50% Potency, Offense, Evasion, and Critical Avoidance.
Fulcrum Intel: Gain 50% Potency, Offense, Evasion, and Critical Avoidance.
Special 2 - Constructive Charge - CD 3 turns
Spoiler
Deal special damage to target enemy and Shock them for 2 turns. If Zeb is allied, his basic ability will also Stun enemies that are Shocked. Agent Kallus gains Retribution for 2 turns. OMEGA: If the target is Empire, deal triple damage.
Leader - Undercover Tactics
Spoiler
Phoenix allies gain 20% Accuracy, Crit Damage, and Counter Damage. Rebel allies have +30% Max Health and Protection while they are not debuffed. If Agent Kallus is critically hit, he gains Stealth for 1 turn. When this Stealth expires, heal all Light Side allies by 30% of Kallus's Max Health. OMEGA: Empire enemies have -30% Tenacity against Rebel attacks.
Unique - Go All In
Spoiler
Agent Kallus (Fulcrum) gains 25% Turn Meter when he attacks out of turn. OMEGA: When Agent Kallus (Fulcrum) attacks out of turn deal double damage.
Tell me what you think of these kits!