"sndnichols;c-1878612" wrote:
"Liath;c-1878592" wrote:
"taquillasun;c-1878580" wrote:
"APX_919;c-1878574" wrote:
"taquillasun;c-1878560" wrote:
"Lio;c-1878493" wrote:
"Stenun;c-1878484" wrote:
"Lio;c-1878479" wrote:
Same thing was said about HSTR.
The difference with HSTR was that lower guilds had access to lower Tiers of the Sith Raid and had something to practice on and could work towards the next Tier.
With Geonoses, they can't do anything with it at all. An entirely new section of the game is completely denied them regardless of their personal GP just because they are in a guild which the Devs have decided can't play. At all. Not "play lower difficulty" or even "play this difficulty and lose badly"; just can't play. End of.
I guess that's true, but I still think the anger is unwarranted. Not every game mode needs to be easily accessible.
My guild has been looking for a big guildwide challenge. HSTR was our previous goal and we all have Trayas now. TW is fun and all but monotonous. So we're thrilled that Geonosis TB will be a challenge, even if we fail miserably for a few months and barely get 1 star. It'll be something to work towards which makes the game fun.
That's YOUR guild..... There are a lot of people just starting. A lot of people who had played for a long time and started their own guilds trying to build them up. You are only speaking for your guild. I am guessing the number of lower tier guilds that are casual outnumber guilds like yours.
And as they build up they grow. They may not be 80m when GeoTB hits but in a few weeks to months they'll get there and in that time they will hear from others what teams to target for victory and be better prepared than the 120M guilds who started GeoTB and stalled.
Just take this into consideration because, it's inevitable.
Player has Malak. Needs currency to get to 7 stars. Has 4.4 million GP roster. In a guild with 69 million GP with 41 members. Now, 4.4 Mill Roster GP multiplied by 41 is a 164 mil gp guild. SO what's going on here, is that there's a few big GP members but the rest are around 1.5-2. Those high GP members arent going to want to sit around for months while other gear up to 80 and even then it won't be enough to do much.
They'll leave. People come and go from guilds like changing socks as it is. Not a lot of people stick things out.
So that 4.4m GP guy has already had a lot of significant incentives to leave the 69m GP guild and go elsewhere. The 69m GP guild probably isn't doing HSith, which in addition to Traya is the main source of g12+ gear and extremely important for roster development. The 69m GP guild is getting fewer zetas due to TW brackets. The 69m GP guild is getting far fewer stars in the existing TBs, which translates into a lot of GET that player could have already used to get his Malak to 7*, as well as crystals and other goodies. So he has been making the decision to stick with a guild far far below his weight class for a long time, and to suffer the consequences of it. Maybe the new incentive with the new TB will be enough to push him over the edge, but do you really think that it's the fact that his guild can't enter the Geo TB that will be the deciding factor rather than the fact that even if they could enter it they would be getting much lower rewards than a guild that matches his weight class?
What am I missing out on? a 7* malak? So what. With the mods that I can't spin to 20+ speed, I would still only be top 20. I could have zetas on phoenix??? Who cares. There is nothing that I want, that I can't get. There is nothing I don't do very well in. I have fun with my guild mates. What am I missing out on? The only edge I am likely to be pusehed over is playing a game that dis-incentivizes me from playing. And that is what is happening with me on this decision by CG. I can't finish higher than #1 in ships, I have 1500 prestige mats waiting for the new cap ship, over 20M credits, several k crystals, 7 g12 pieces waiting to be placed.
You may think I am missing something, but there is nothing I miss, except not being able to make an attempt. I didn't like the 17.5k limit on malak, even though I met it. There is a lot going on in this game, now, that I don't like. It is pushing me to quit, not incentivizing me to play. Not allowing me to fail is not giving me a goal. It is keeping me from seeing how I can improve. You may not see it this way, but I do. I am not the only one. Friends feel the same way.
Well I wasn't talking about you, but serious question: If you don't feel like you have missed out on anything important so far, then why are you so sure you will be missing out on something important now? You haven't been getting g12+ gear since you haven't been doing HSith, and apparently you're fine with that. So why are you worried about missing out on g12 finishers now? You don't care about 7* Malak or Traya, so why do you care about whatever character will be dropped into Geo TB? What is it that is suddenly making you prioritize progress over your guild when you never did before?
"taquillasun;c-1878633" wrote:
"Liath;c-1878592" wrote:
"taquillasun;c-1878580" wrote:
"APX_919;c-1878574" wrote:
"taquillasun;c-1878560" wrote:
"Lio;c-1878493" wrote:
"Stenun;c-1878484" wrote:
"Lio;c-1878479" wrote:
Same thing was said about HSTR.
The difference with HSTR was that lower guilds had access to lower Tiers of the Sith Raid and had something to practice on and could work towards the next Tier.
With Geonoses, they can't do anything with it at all. An entirely new section of the game is completely denied them regardless of their personal GP just because they are in a guild which the Devs have decided can't play. At all. Not "play lower difficulty" or even "play this difficulty and lose badly"; just can't play. End of.
I guess that's true, but I still think the anger is unwarranted. Not every game mode needs to be easily accessible.
My guild has been looking for a big guildwide challenge. HSTR was our previous goal and we all have Trayas now. TW is fun and all but monotonous. So we're thrilled that Geonosis TB will be a challenge, even if we fail miserably for a few months and barely get 1 star. It'll be something to work towards which makes the game fun.
That's YOUR guild..... There are a lot of people just starting. A lot of people who had played for a long time and started their own guilds trying to build them up. You are only speaking for your guild. I am guessing the number of lower tier guilds that are casual outnumber guilds like yours.
And as they build up they grow. They may not be 80m when GeoTB hits but in a few weeks to months they'll get there and in that time they will hear from others what teams to target for victory and be better prepared than the 120M guilds who started GeoTB and stalled.
Just take this into consideration because, it's inevitable.
Player has Malak. Needs currency to get to 7 stars. Has 4.4 million GP roster. In a guild with 69 million GP with 41 members. Now, 4.4 Mill Roster GP multiplied by 41 is a 164 mil gp guild. SO what's going on here, is that there's a few big GP members but the rest are around 1.5-2. Those high GP members arent going to want to sit around for months while other gear up to 80 and even then it won't be enough to do much.
They'll leave. People come and go from guilds like changing socks as it is. Not a lot of people stick things out.
So that 4.4m GP guy has already had a lot of significant incentives to leave the 69m GP guild and go elsewhere. The 69m GP guild probably isn't doing HSith, which in addition to Traya is the main source of g12+ gear and extremely important for roster development. The 69m GP guild is getting fewer zetas due to TW brackets. The 69m GP guild is getting far fewer stars in the existing TBs, which translates into a lot of GET that player could have already used to get his Malak to 7*, as well as crystals and other goodies. So he has been making the decision to stick with a guild far far below his weight class for a long time, and to suffer the consequences of it. Maybe the new incentive with the new TB will be enough to push him over the edge, but do you really think that it's the fact that his guild can't enter the Geo TB that will be the deciding factor rather than the fact that even if they could enter it they would be getting much lower rewards than a guild that matches his weight class?
How long have you been playing?
Not in a **** style am I asking but, were you playing for the release of HAAT? That destroyed guilds. Sith Triumphant was similar at first.
I was a few months into the game when HAAT was released. I am well aware that it and Sith both destroyed guilds. In other words, this is nothing new. But there's a big difference in the state of the game now than then, which is that right before tank raid was released there was nothing else in the game that made it relevant what size your guild was, as long as they were finishing HPit. Guilds were willing to take anybody that could get 600 tickets and didn't give a hoot about your roster -- that's why I got into the guild I did early on, even though I was so new I didn't even have a 7* character to be able to join the pit raids for a week or two after. But that's not true now. Now there are tons of incentives in the game to be in a better guild, and to care about having a full contingent of people that can carry their weight. So if somebody hasn't left the tiny guild with all the other incentives to do so that already exist, there's a reasonable chance he won't leave because of this either.