Changing of a MODs primary stat
Hey,
I’m honestly feeling exhausted and demoralized from trying to farm good mods, and I’m wondering if other players feel the same?
Unlocking new teams has sped up with LSTs, which is great. Gearing them up (zetas, omicrons, relics) still takes time, but it feels predictable and linear and I know roughly what to expect.
Mods feel very different and much more frustrating.
For example, I spent about two months farming for a good tenacity cross for Krrsantan. I rolled several mods with great defensive secondaries and speed, but none had tenacity as the primary stat (I eventually just gave up)
This happens a lot, you get strong defense or offense secondary stats, but the primary stat doesn’t match. The mismatch makes the whole process feel unrewarding and frustrating.
To reduce frustration, I think players could have a little more limited control over a mod’s primary stat while keeping the RNG system for long-term engagement.
Rough idea
- Allow changing a mod’s primary stat using an in-game currency
- Can only be done before max slicing (stop perfect mods for people with insane resources)
- Limit the number of primary stat rerolls per mod
- Require all secondary stats to be revealed
This could work similarly to datacrons, giving players some control while still keeping progression and resource management meaningful.
I think a system like this would make mod farming feel more rewarding and less punishing.
Thanks
PS (not including square and diamond slots)