Forum Discussion
9 years ago
Agreed with the credit crunch points brought up, including the math estimating what we're picking up.
Now, there's also the little boost from Raids, BUT hopefully we can all recognize that not everyone is in a guild farming T6/7 Rancors every other day. Mine clears 5's in a few hours and takes a few days on 6's, it's a nice pile of cash ending up in the top 10 or 20, but not nearly enough to make up for the ongoing drought overall.
While the need to focus on ones PVP squad is indeed important, let's not overlook the events they also spring on us that need other characters at higher levels to participate in, let alone finish completely. No, we don't necessarily need full teams at 80 and 7*, but it's mutually exclusive to both focus on a strong PVP core with a handful of extras for GW, and to have a massive bench that provides enough heavy hitters in a variety of types to complete Jedi and Droid and Rebel and Etc events.
Honestly, with the RNG for shards and gear, the game seems to contain enough grind and artificial roadblocks that adding the credit crunch just seems cruel. So what if we had twice as many level 80's if they're all Gear Level 5 or 6 waiting on the fractally spreading numbers of certain things we need to get them higher. At least those characters would be able to be tried out, experimented with in a semi-useful capacity, rather than most people following the meta blindly because taking a chance with a less popular character could set them weeks or months behind.
Plus, it's not a purely black and white issue. We're all short on credits, but I don't see anyone sensible asking to have 100 million dropped in every account. A simple solution or two (increase the challenge value to 120k+, increase those stupid Bronzium rolls to 10-20k, add 50-100% to the credits in GW rewards, etc) would substantially improve our ability to earn money but wouldn't remotely lead to people 'having a full account of 80's overnight'. We're already talking a grind that can be measured in quarters, if not years, and as they add more levels to the cap, more characters to the pool, more gear levels to grind towards, it's only going to get worse/longer with no end in sight. And I'm not blind to that being the Freemium business model in a nutshell.
But there are shades of grey on this spectrum, and it'd be nice to at least be able to level up a bunch of characters to toy with, rather than feeling that every credit has to be horded for getting another character to 7 stars or 2-4 a level closer to 80 out of the A/B/C teams.
Now, there's also the little boost from Raids, BUT hopefully we can all recognize that not everyone is in a guild farming T6/7 Rancors every other day. Mine clears 5's in a few hours and takes a few days on 6's, it's a nice pile of cash ending up in the top 10 or 20, but not nearly enough to make up for the ongoing drought overall.
While the need to focus on ones PVP squad is indeed important, let's not overlook the events they also spring on us that need other characters at higher levels to participate in, let alone finish completely. No, we don't necessarily need full teams at 80 and 7*, but it's mutually exclusive to both focus on a strong PVP core with a handful of extras for GW, and to have a massive bench that provides enough heavy hitters in a variety of types to complete Jedi and Droid and Rebel and Etc events.
Honestly, with the RNG for shards and gear, the game seems to contain enough grind and artificial roadblocks that adding the credit crunch just seems cruel. So what if we had twice as many level 80's if they're all Gear Level 5 or 6 waiting on the fractally spreading numbers of certain things we need to get them higher. At least those characters would be able to be tried out, experimented with in a semi-useful capacity, rather than most people following the meta blindly because taking a chance with a less popular character could set them weeks or months behind.
Plus, it's not a purely black and white issue. We're all short on credits, but I don't see anyone sensible asking to have 100 million dropped in every account. A simple solution or two (increase the challenge value to 120k+, increase those stupid Bronzium rolls to 10-20k, add 50-100% to the credits in GW rewards, etc) would substantially improve our ability to earn money but wouldn't remotely lead to people 'having a full account of 80's overnight'. We're already talking a grind that can be measured in quarters, if not years, and as they add more levels to the cap, more characters to the pool, more gear levels to grind towards, it's only going to get worse/longer with no end in sight. And I'm not blind to that being the Freemium business model in a nutshell.
But there are shades of grey on this spectrum, and it'd be nice to at least be able to level up a bunch of characters to toy with, rather than feeling that every credit has to be horded for getting another character to 7 stars or 2-4 a level closer to 80 out of the A/B/C teams.
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