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7 years ago
"Waqui;c-1539011" wrote:"xeynx;c-1538391" wrote:"leef;c-1538314" wrote:
right, so you're too noob to be affected by any form of collusion, yet you're here telling everyone who wants to hear it that there is no competetion."xeynx;c-1538299" wrote:
Just because I, myself, do not whale and have a strong enough squad to get into the top 50 is not evidence of competition. It is purely a function of 1) Gear level, 2) Mods, 3) TM luck, 4) care level.
right, so because others are better players (or spend more money) it's not competition? Seems to me that is exactly what makes it a competition.
You seem to be under the impression this is a game of skill, but it's not, it's a resource management game.
Lol, this is probably one of the most simplistic "resource management" games I've ever played. If you've played an MMO, those are resource management games. This is a pay to win game, nothing more, nothing else. It's meant to be that way. It just happens to offer a better "free" play than a lot of games, but it does nothing "ground breaking" than any other pay to win mobile game.
This is basic, spend money = more energy = more sims = progress faster.
This is basic knowledge:
Spend your resources 'wisely' consistently => progress faster and reach top ranks.
You can reach rank 1 in both arenas and have the hardest raid on farm without spending a dime as long as you spent your resources wisely over a long enough period of time. Even if you spend a lot of money on the game you are not guaranteed to rank higher than non—spenders and you could be unable to farm the hardest raid in the game. Spending money will get you nowhere if you don't at the same time manage your resources well.
Ergo: Resource management rather than p2w.
Yes, you may think it's a simple game, which brings nothing new to the table, but that's a different subject.
I agree with what you're saying. Yes, it is a simple resource management game. That is not to take away from how enjoyable the game is. I can get behind your assertion, but perhaps modify it. I'll agree it's not p2w because, like an MMO, there really isn't a "win". Let's rephrase to pay-for-shortcuts/expediency.
I also agree with you that if you do things that may not be as helpful, even spending money, your progress could be hampered (depending on what your goals are.) And that it is feasible to reach #1 with enough time, good management, etc.
Back to the true argument here, which is that the arena really isn't that "great". It's not the "worst" in the world, but I think a number of people, myself included, see where there could be improvement that might either 1) make it more enjoyable, or 2) less of a defining factor for the entirety of the game.
I don't mind it being a piece, but as it is now, it's the main source of crystals, therefore it carries more weight than the other components.
In response to @TVF, no, I do not believe that reaching #1 in arena = win. As mentioned above, I treat the progression in a similar fashion to MMOs. There really isn't a "win" other than what the individual believes to be winning for them. The problematic aspect is how much importance the arena carries in the game and what improvements could be made. Colluding (at any rank, regardless if it's the top 10, 20, 50, or 1,000) isn't "competition" per se.
As even @leef mentioned in an earlier post, he'd rather do GW multiple times than deal with some of the not as good aspects of the arena (sniping, etc.)... (Paraphrasing here, sorry if it's not the exact quote @leef.)
I'm not complaining about the existence of the arena, I'm advocating for improvements, or changes that can be beneficial for the general populous, not just the "top". There have been a lot of good ideas proposed by different people that could work, or maybe with changes, could improve the current iteration.
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