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"Funderbolts;c-1537186" wrote:
"leef;c-1537175" wrote:
"Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
I do enjoy the battles and the competative aspect of it, how well my team is doing compared to the other players on my leaderboard. I just don't like pay-out.
I wouldn’t even describe arena as competitive — I’d call it cooperative or collaborative. The only “competition” is between those who are working together and those who aren’t. The game facilitates this and encourages it, which is a poor design.
While that may or may not be true for you personally, it's definately not true for everyone. Besides the fact that cooperation only works for the top ranks, not all leaderboards are cooperating in the same manner.
For the record, i don't care about cooperating, i just don't like having to be online on a specific time and the whole sniping/locking routine, it's just not fun imo. Cooperating is more of a sollution to that problem than a cause.
What i meant with competative has more to do with how teams perform during battle and on def, not how skilled players are at sniping/locking."Kyno;c-1537194" wrote:
"Funderbolts;c-1537186" wrote:
"leef;c-1537175" wrote:
"Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
I do enjoy the battles and the competative aspect of it, how well my team is doing compared to the other players on my leaderboard. I just don't like pay-out.
I wouldn’t even describe arena as competitive — I’d call it cooperative or collaborative. The only “competition” is between those who are working together and those who aren’t. The game facilitates this and encourages it, which is a poor design.
You have to beat other players teams no matter what, that is competition.
Not every shard works to keep people out, some of us just want to not step on others toes.
The game does nothing to facilitate it, and they dont encourage it. The dev team have made statements they are aware it goes on and monitor it, but dont regard it as cheating in this system.
If the current system allows it, people do it, and the devs are aware of it and even “monitor” it without changing anything, then yeah, that’s called facilitating."Kiritoismyname;c-1537109" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
I'm glad players aren't part of the dev team. :D
Please keep in mind, that it's not my suggestion. Direct any criticism to Justloseit and Funderbolts."Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
The arena is what keeps players on their toes and pushes them to develop their roster to keep up with various METAs. Without the arena(s) and with new raids only being introduced once a year, the game would die. There wouldn't be much incentive to buy new characters, if you already had the raids on farm."Waqui;c-1537733" wrote:
"Kiritoismyname;c-1537109" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
I'm glad players aren't part of the dev team. :D
Please keep in mind, that it's not my suggestion. Direct any criticism to Justloseit and Funderbolts."Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
The arena is what keeps players on their toes and pushes them to develop their roster to keep up with various METAs. Without the arena(s) and with new raids only being introduced once a year, the game would die. There wouldn't be much incentive to buy new characters, if you already had the raids on farm.
The arena exists so that whales can feel better after spending all that money. It’s a consolation prize, like complimentary rooms at the casino after you lose thousands of dollars gambling. When in reality, you are better off just buying crystals rather then spending hundreds chasing the latest meta to reassert your arena dominance."Funderbolts;c-1537829" wrote:
"Waqui;c-1537733" wrote:
"Kiritoismyname;c-1537109" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
I'm glad players aren't part of the dev team. :D
Please keep in mind, that it's not my suggestion. Direct any criticism to Justloseit and Funderbolts."Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
The arena is what keeps players on their toes and pushes them to develop their roster to keep up with various METAs. Without the arena(s) and with new raids only being introduced once a year, the game would die. There wouldn't be much incentive to buy new characters, if you already had the raids on farm.
The arena exists so that whales can feel better after spending all that money. It’s a consolation prize, like complimentary rooms at the casino after you lose thousands of dollars gambling. When in reality, your better of just buying crystals rather then spending hundreds chasing the latest meta to reassert your arena dominance.
Unfortunately, this seems to be the perceived notion to a lot of people. The arena is to "reward" people who've spent large sums of money to make it seem like they've gotten value out of their purchases.
I agree with Waqui that the real issue is that there isn't newly created PVE content to foster value from roster purchases vs arena. I'd much rather have more PVE (whether it's raids, or something similar) than the arena in its current form.
I mentioned (either in this thread or another), I'd rather see "team" mini-raids for maybe 1-3 people that reward roster building so people get value from their purchases as an alternative to the arena.
We know that the devs probably are not going to change the arena, but it seems that this mechanic causes more consternation than even GW does. I would hope they'd look at alternatives that give people opportunities that the arena just doesn't provide right now.
Competition is a façade in shards (at least mine and others in my guild I've talked to.) Sure, occasional spats flare, and I'm sure there are some shards that are competitive, but those competitive shards seem to be the exception.
I also agree that non-action is basically facilitating cooperation and coordination. Out of everything in the game, the arenas are the thing I hate the most. (And I'm usually in the top 100-200 in my shard since it's fairly new, and I still hate it.)
Everything else (gear, shard drag) is annoying, but the arenas are just terrible. I get more out of TW battles in terms of roster mixing and trying than arenas.- @xeynx
How can you say that your shard isn't competative if you don't even rank high? "leef;c-1538136" wrote:
@xeynx
How can you say that your shard isn't competative if you don't even rank high?
You’re concluding that his rank is due to the presence of competition, rather than a lack of him caring to spend time on a boring game mode. I know I personally open arena twice a day on auto just to get the daily requirement. Same deal with fleet arena. There’s nothing fun about it.
If your definition of competition is merely the presence of other people, then yes, Arena is competitive.
But it’s not competitive in the sense of being a free-for-all to get rewards at the higher tiers."Funderbolts;c-1538145" wrote:
"leef;c-1538136" wrote:
xeynx
How can you say that your shard isn't competative if you don't even rank high?
You’re concluding that his rank is due to the presence of competition, rather than a lack of him caring to spend time on a boring game mode. I know I personally open arena twice a day on auto just to get the daily requirement. Same deal with fleet arena. There’s nothing fun about it.
If your definition of competition is merely the presence of other people, then yes, Arena is competitive.
But it’s not competitive in the sense of being a free-for-all to get rewards at the higher tiers.
I'm asking how he's able to determine that his shard isn't competative without being in the top20 himself.
I am however certainly concluding that his rank is due to the presence of competition. Why else would he rank top100/200 instead of #1?"leef;c-1538151" wrote:
"Funderbolts;c-1538145" wrote:
"leef;c-1538136" wrote:
xeynx
How can you say that your shard isn't competative if you don't even rank high?
You’re concluding that his rank is due to the presence of competition, rather than a lack of him caring to spend time on a boring game mode. I know I personally open arena twice a day on auto just to get the daily requirement. Same deal with fleet arena. There’s nothing fun about it.
If your definition of competition is merely the presence of other people, then yes, Arena is competitive.
But it’s not competitive in the sense of being a free-for-all to get rewards at the higher tiers.
I'm asking how he's able to determine that his shard isn't competative without being in the top20 himself.
I am however certainly concluding that his rank is due to the presence of competition. Why else would he rank top100/200 instead of #1?
There are a few reasons.
First, I'm not a whale. (My shard is too young for FTP to be competitive. Not saying there are 0 FTP at the top, but the majority did whale from dolphin to kraken level.)
Second, I'm in shard chat for my shard. I think we have 98% of the top of the shard in shard chat. They actively collude as to not screw each other. There are agreements on who gets 1st which day if there are multiple in the same payout.
Third, I hate the arenas. It's a skewed PVE step up from GW with limited retries. It's not PVP, don't try to sell it as such. GW takes its nodes from player made squads. The only difference is that people have a set group at a certain rank.
Just because I, myself, do not whale and have a strong enough squad to get into the top 50 is not evidence of competition. It is purely a function of 1) Gear level, 2) Mods, 3) TM luck, 4) care level.
I am sub-100, or at a minimum low 100s, but I do float upward due to defenses. It happens.
So, in essence, yes, there is "some" competition. However, the point is, if we had the top 200 in shard chat, we would see 0 "competition". I definitely would not attack someone who's waiting for payout if I can avoid it.
Saying, "hey, I'm gonna attack you since you had payout already" so I can get to the next rank is not competition. The more people in shard chat, the less "true competition" there is.- right, so you're too noob to be affected by any form of collusion, yet you're here telling everyone who wants to hear it that there is no competetion.
"xeynx;c-1538299" wrote:
Just because I, myself, do not whale and have a strong enough squad to get into the top 50 is not evidence of competition. It is purely a function of 1) Gear level, 2) Mods, 3) TM luck, 4) care level.
right, so because others are better players (or spend more money) it's not competition? Seems to me that is exactly what makes it a competition.
You seem to be under the impression this is a game of skill, but it's not, it's a resource management game.
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