Forum Discussion

NukinFTW's avatar
8 years ago

Are we going to see any mod set buffs?

Brainstorming some mod improvements here...I'd like to see the following mod sets get a buff for having the full set bonus:

Speed:
- Factor in total speed with mods on OR increase base speed more.
- If you run 6 speed mods get a larger +%

Defense:
- More Armor %
- If you run a second defense set on same hero get a bigger percent +%

Offense:
- More raw damage.

Very rough basic reasoning:
Speed mod sets should be the go to for more speed NOT secondaries from mods. Offense mods should be able close the gap between them and crit dmg mods. It's ok for crit dmg to be the best mod set for attackers but the gap is too high still. Tanks modded with defense mods still are taking too much damage from physical damage dealers. It's still better to just mod a tank with 6 health mods over 4 health and 2-4 defense mods because of their naturally high health pool.
  • "NukinFTW;84160" wrote:
    Brainstorming some mod improvements here...I'd like to see the following mod sets get a buff for having the full set bonus:

    Speed:
    - Factor in total speed with mods on OR increase base speed more.
    - If you run 6 speed mods get a larger +%

    Defense:
    - More Armor %
    - If you run a second defense set on same hero get a bigger percent +%

    Offense:
    - More raw damage.

    Very rough basic reasoning:
    Speed mod sets should be the go to for more speed NOT secondaries from mods. Offense mods should be able close the gap between them and crit dmg mods. It's ok for crit dmg to be the best mod set for attackers but the gap is too high still. Tanks modded with defense mods still are taking too much damage from physical damage dealers. It's still better to just mod a tank with 6 health mods over 4 health and 2-4 defense mods because of their naturally high health pool.


    As much as I'm for changing mods they are horrible at balancing in this game so I don't want them messing with anything with mods atm
  • I agree with the OP. The speed mods are the worst investment, it is better to get other mods as the 10% boost on any character is pretty low compared to boost to other stats.
  • "xReDeMpx;819585" wrote:
    "NukinFTW;84160" wrote:
    Brainstorming some mod improvements here...I'd like to see the following mod sets get a buff for having the full set bonus:

    Speed:
    - Factor in total speed with mods on OR increase base speed more.
    - If you run 6 speed mods get a larger +%

    Defense:
    - More Armor %
    - If you run a second defense set on same hero get a bigger percent +%

    Offense:
    - More raw damage.

    Very rough basic reasoning:
    Speed mod sets should be the go to for more speed NOT secondaries from mods. Offense mods should be able close the gap between them and crit dmg mods. It's ok for crit dmg to be the best mod set for attackers but the gap is too high still. Tanks modded with defense mods still are taking too much damage from physical damage dealers. It's still better to just mod a tank with 6 health mods over 4 health and 2-4 defense mods because of their naturally high health pool.


    As much as I'm for changing mods they are horrible at balancing in this game so I don't want them messing with anything with mods atm


    Buffing mod sets that are underperforming is geared towards closing the gap between their superior counterparts. I still see crit dmg mods and high speed secondaries being the best but at least speed mods for example won't be AS bad.