"SidVicious444;c-2270388" wrote:
Option 3:
Away with ranked rewards in Arena
Introduce division f-a
Everyone start in division f on Sunday, refreshes every Sunday.
For argument sake take away the 10 min refresh and take away the place swap system.
Everyone get 5 battles per day.
You get 1 point for a lost and 3 points for a win.
You need 15 points to move from division f to division e
You need 15 points to move from division e to division d
You get the idea it takes 15 points to move from division to division.
Division rewards:
Division f 50 crystals, 200 arena tokens and x amount of money
Division e 100 crystals, 100 arena tokens and x amount of money
Division d 100 crystals, 100 arena tokens and x amount of money
Division c 100 crystals, 100 arena tokens and x amount of money
Division b 100 crystals, 100 arena tokens and x amount of money
Division a 100 crystals, 100 arena tokens and x amount of money
Rewards are accumulative, you get rewards for division f+e+d+c+b+a
Rewards are send to your inbox daily at reset.
F2P can reach division a in 6 days without spending if they do 5 battles and win all 5
Big spenders can reach division a by spending 300 crystals.
Everyone who reach division a gets the same rewards.
This is where it gets interesting.
Reward players for spending real money or crystals.
The more you refresh and fight the more points you get.
x amount of points will give you extra rewards for example
500 points per week will give you 330 Piett shards
1000 points per week will give you gear to take Piett from gear level 1 to 13
2000 points will give you enough materials to take Piett to relic 7
15 000 points will give you a GL
20 000 points will give you GL's abilities
I think this will bring Arena to life instead of doing 2 daily battles for daily achievements.
How do you like that for capitalism!
One more thing:
In your OP you complained about how few arena tokens you are able to win in squad arena. With your system the max number of tokens anyone can win is 700 per week, which requires fighting at least 25 battles (all wins). With the current system it only takes a minimum of effort to win far more tokens than that. The minimum reward with your system is 200 tokens a week. With the current system it's 350 tokens.
I'm not sure how your system would solve your problem or what you're trying to accomplish.