You are giving her some common sense quality of life improvements, but I actually had something a bit more significant in mind for Ventress. Since she is so slow, I wanted to give her a way to ramp up reliably, and prevent her from just being punished for not being able to act until everyone else has already gone. Also given how high her life steal is the heal on Strike Fear is redundant and causing er AI to glitch out so I removed it entirely in favor of a more beneficial/interesting set of effects.
Gear 8 switch Mk 4 A/KT Stun Gun for Mk 8 TaggeCo Holo Lens
Gear 10 switch Mk 6 Chiewab Hypo Syringe for Mk 7 Nubian Security Scanner
Cruel Strike
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns with a 35% chance to Stun for 1 turn.
Strike Fear 3 turn cooldown
Dispel all positive status effects and remove 40% Turn Meter from all enemies, then gain positive status effects for 2 turns based on the number of enemy effects dispelled. 1 dispelled: Advantage, 2 dispelled: Critical Damage Up, 3 dispelled: gain 100% Turn Meter.
Rampage - rename
Assassin
Asajj begins the battle with 1 turn of stealth. Whenever any ally or enemy is defeated, Asajj Ventress gains 35% Turn Meter as well as Stealth, Offense Up and Critical Chance Up for 1 turn.