Next capital ship should be the Resolute and the Redeemer and not Pirates
First, more people would pay money for the Resolute/Redeemer than they would for Pirates. We’re all getting tired of the pirates and it just barely started. I did a potential kit for it, and it’s literally because I want to see the reaction of my fleet arena when it’s R9 501st units required for it. You’ve got three 501st that don’t have ships. Appo is now one of them(yes, I know.. no 501st tag, but who cares? He’s 501st) and then Echo and ARC Trooper. Add in a V-19 Torrent, a V-Wing for Appo, another Y-Wing(501st coloring), and either another ARC-170, another V-19 Torrent, or a Headhunter. If you don’t want GAS as the crew, you could add in Admiral Yularen and make GAS the crew for the new Y-Wing. Give Umbaran Starfighter, Rex’s ARC-170, and Ahsoka Tano’s Jedi Starfighter the 501st Tag as well.
The Resolute and the Redeemer
Crew: General Skywalker(or Yularen)
Light Side, Capital Ship, 501st, Galactic Republic, Jedi
Basic: “Fearless Strike”
Deal Physical damage to target enemy twice, dispel all debuffs on all allies, and grant target ally Unending Loyalty for two turns, which cannot be copied, prevented, or dispelled.
Unending Loyalty: Can’t be defeated during the first enemy attack(including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up(50%) for 2 turns and recover 25% Health. Then, this buff expires.
Special 1(CD 4): “501st Legion’s Protection”
All allies recover 50.1% Health and Protection, which cannot be prevented. Target ally gains taunt for 5 turns, which cannot be prevented or dispelled, and gain Defense Up and Critical Hit Immunity for 1 turn, which cannot be copied or dispelled.
While the target ally has taunt, other allies(not including ally Capital Ship) cannot be defeated or targeted and have +50.1% Offense, Critical Chance, Critical Damage, and Defense.
Special 2(CD 3): “Valor is an Honor”
Deal Physical damage to all enemies, which cannot be evaded, and grant all allies Valor for two turns, which cannot be prevented. For each enemy and ally that is Target Locked, deal an additional instance of damage.
Target Lock: Inflict Defense Down for two turns.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce it’s Ultimate abilities cooldown by 1 at end of turn
Unique: “Unwavering Loyalty”
Galactic Republic allies gain +25.05% Max Health and Max Protection, doubled for 501st allies.
If all allies are 501st at the beginning of the battle and there are seven allies, including reinforcements, then all allies gain +501% Defense for the rest of battle, including reinforced allies, and gain Valor for 5 turns. Anytime Valor is dispelled or expired from an ally the ally capital ship gains +5.01% Turn Meter and that ally gains +5.01% Offense(stacking, max 501%) until the end of battle and Valor for two turns, if it was dispelled, which cannot be prevented.
If The Resolute would be destroyed, taken control of, or removed for the first time this battle, instead the Redeemer will be. If the Redeemer is removed from the battle this way, all allies gain +501% Offense for one turn and all enemies will lose 501% Critical Chance for the rest of battle, including the enemy capital ship.
Reinforcement Bonus: Reinforcements gain Valor for 5 turns and Instant Defeat Immunity for 1 turn.
Crew ability: Ultimate(CD 18): “The Redeemer”
The first time this ability is used, if there is an ally Redeemer active, then sacrifice the Redeemer and destroy the enemy capital ship. Then all enemies lose 50.1% Max Health, Max Protection, Offense, and Defense until the end of battle.
All allies gain Unwavering Loyalty for 5 turns, which cannot be copied, dispelled, or prevented.
Unwavering Loyalty: +50.1% Avoidance, Evasion, Accuracy, Critical Chance, and Critical Damage.