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Vaderizer
6 years agoSeasoned Newcomer
Well, as long as we're doing this I'll go ahead and complete it:
Basic: Assume Everyone Will Betray You...
Deal Physical damage to the target and gain Defense Up for 2 turns. If Tobias Beckett is Prepared, all Prepared allies gain Foresight.
Special: Precision Job
Deal Special damage to the target and inflict Speed Down and Evasion Down for 2 turns.
Prepared: Inflict additional damage equal to 20% of the target's Max Health, and grant all Scoundrel allies Critical Chance Up for 1 turn. Then, Beckett is no longer Prepared.
Leader: Putting Together a Crew
All scoundrel allies gain 2 Speed, 5 Defense and 2% Crit Chance for each Scoundrel and each Smuggler ally. All Scoundrel allies start the battle prepared. When a Scoundrel ally takes damage, they gain Offense Up for 1 turn.
Unique 1: In This Life Forever
When a Scoundrel attacker or support takes damage, they gain Evasion Up for 1 turn. When a Scoundrel tank loses taunt, they gain Marked for 1 turn. Marked cannot be prevented.
ZETA: Marked allies take 25% less damage and gain 15% Evasion.
Unique 2: ...And You'll Never Be Disappointed
When a Scoundrel ally becomes Prepared while Beckett is not, he has a 50% chance to remove Prepared from that ally and become Prepared instead. When Beckett takes damage while Prepared, negate damage from the attack, remove 5% protection from all Scoundrel allies and deal damage equal to the protection removed to his attacker, then Beckett is no longer Prepared.
ZETA: When Tobias Beckett becomes Prepared, he gains 35% Turn Meter.
Basic: Assume Everyone Will Betray You...
Deal Physical damage to the target and gain Defense Up for 2 turns. If Tobias Beckett is Prepared, all Prepared allies gain Foresight.
Special: Precision Job
Deal Special damage to the target and inflict Speed Down and Evasion Down for 2 turns.
Prepared: Inflict additional damage equal to 20% of the target's Max Health, and grant all Scoundrel allies Critical Chance Up for 1 turn. Then, Beckett is no longer Prepared.
Leader: Putting Together a Crew
All scoundrel allies gain 2 Speed, 5 Defense and 2% Crit Chance for each Scoundrel and each Smuggler ally. All Scoundrel allies start the battle prepared. When a Scoundrel ally takes damage, they gain Offense Up for 1 turn.
Unique 1: In This Life Forever
When a Scoundrel attacker or support takes damage, they gain Evasion Up for 1 turn. When a Scoundrel tank loses taunt, they gain Marked for 1 turn. Marked cannot be prevented.
ZETA: Marked allies take 25% less damage and gain 15% Evasion.
Unique 2: ...And You'll Never Be Disappointed
When a Scoundrel ally becomes Prepared while Beckett is not, he has a 50% chance to remove Prepared from that ally and become Prepared instead. When Beckett takes damage while Prepared, negate damage from the attack, remove 5% protection from all Scoundrel allies and deal damage equal to the protection removed to his attacker, then Beckett is no longer Prepared.
ZETA: When Tobias Beckett becomes Prepared, he gains 35% Turn Meter.
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