Award for Most Character Variations on the Holotables
Chewbacca!!! With six versions.
1. Chewbacca (Original Trilogy)
Light Side, Attacker, Rebel, Scoundrel, Smuggler, Wookiee
Relic Amplifier: Bowcaster
Attacks and Abilities
Basic: Overcharged Shot
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Special 1: Pulverize (Cooldown: 4)
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns. This attack ignores Defense.
Special 2: Furious Bowcaster (Cooldown: 3)
Deal Physical damage to target enemy and Stun them for 1 turn. Then, if the target has no Protection, reset Pulverize's ability cooldown. This attack can't be Evaded.
Unique 1: Loyal Friend
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection.
Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance
Unique 2: Raging Wookiee
Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.
2. Clone Wars Chewbacca (From 'Episode III: Revenge of the Sith')
Light Side, Tank, Leader, Galactic Republic, Scoundrel, Wookiee
Relic Amplifier: Bowcaster
Attacks and Abilities
Basic: Bowcaster
Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter.
Special 1: Wookiee Rage (Cooldown: 3)
Chewbacca Taunts and gains 30% Health Up for 2 turns.
Special 2: Defiant Roar (Cooldown: 3)
Chewbacca dispels all debuffs from himself, recovers 50% of his Max Health, gains Defense Up for 3 Turns, and has a 50% Chance to gain 25% Turn Meter.
Leader: Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged.
3. Veteran Smuggler Chewbacca (Sequel Trilogy)
Light Side, Attacker, Scoundrel, Smuggler, Resistance, Wookiee
Relic Amplifier: Pyro Denton Explosive
Attacks and Abilities
Basic: Explosive Bolts
Deal Physical damage to target enemy and inflict Daze for 2 turns.
Special: Furious Blow (Cooldown: 3)
Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn. Inflict Speed Down on all enemies for 2 turns.
Unique 1: Resistance Rapport
Chewbacca has +25% Critical Chance and +50% Health Steal. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot is defeated, Chewbacca gains 100% Turn Meter, his cooldowns are reset, and he takes additional turn after his next turn (max 1 bonus turn).
Unique 2: Let the Wookiee Win
At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities.
4. Vandor Chewbacca ('Solo: A Star Wars Story)
Light Side, Tank, Mercenary, Scoundrel, Smuggler, Wookiee
Relic Amplifier: SX-21 Scatterblaster
Attacks and Abilities
Basic: Unchained
Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense.
Special: Freedom Fighter (Cooldown: 4)
Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns.
Prepared: If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 2, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared.
Unique 1: The Beast
Chewbacca has 40% less Max Protection, but 80% more Max Health. In addition, all enemies deal -25% damage while Chewbacca is buffed.
Unique 2: Ferocious Protector
While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
5. Threepio and Chewie (Episode V: The Empire Strikes Back' on Cloud City)
Light Side, Attacker, Droid, Rebel, Scoundrel, Wookiee
Relic Amplifier: 3PO's Broken Parts
Attacks and Abilities
Basic: Frantic Shot
Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.
Special 1: Shining Distraction (Cooldown: 2)
Dispel all debuffs on Threepio & Chewie. Rebel allies recover 15% Protection and gain Advantage for 2 turns. Dispel all buffs from all enemies and Blind them for 2 turns. This ability can't be evaded.
Special 2: Chewie's Rage (Cooldown: 3)
Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
Unique: I Must Tell The Others
If the allied Leader is a non-Galactic Legend Rebel, Threepio & Chewie gain 40% of the Leader's Max Health, Max Protection, Offense, Defense, Potency, and Tenacity at the start of the first encounter, and Rebel allies gain half that amount. Rebel allies have +15% Critical Avoidance.
Whenever another Rebel ally uses an ability, Threepio & Chewie are called to assist, dealing 30% less damage (limit once per turn). If they were defeated, Threepio & Chewie are revived with 50% Health and Protection whenever another Rebel ally is revived.
While enemies are Blinded, they have -50% Tenacity and can't attack out of turn.
6. Yoda and Chewie ('Episode III: Revenge of the Sith' escaping Order 66)
Light Side, Support, Galactic Republic, Jedi, Wookiee
Relic Amplifier: Wookiee Escape Pod
Attacks and Abilities
Basic: May The Furce Be With You
Deal Special damage to target enemy three times and Yoda & Chewie gain Speed Up for 1 turn.
Special 1: One With The Furce (Cooldown: 4)
All Wookiee allies recover 20% Health and Protection and gain Foresight for 2 turns.
If Tarfful was the ally in the Leader slot at the start of battle, all Wookiee Support allies gain Frenzy for 1 turn, which can't be copied or dispelled.
Special 2: The Furce Awakens (Cooldown: 4)
Dispel all buffs on all enemies and deal Special damage to them, and Distract target enemy for 1 turn.
If Tarfful was the ally in the Leader slot at the start of battle, Yoda & Chewie assist, dealing 55% less damage and all Wookiee allies gain Advantage for 2 turns.
Unique: The Furce Is My Ally
At the start of each encounter, Wookiee allies gain Foresight for 2 turns.
If all allies were Wookiees at the start of battle:
- Wookiee Jedi gain Master's Training until the end of battle
- Whenever an enemy attacks an ally out of turn, that ally gains 5% Turn Meter
- Whenever an ally gains Foresight, they gain 10% Offense (stacking, max 100%) until the end of battle (once per turn) and 5% Turn Meter and whenever Foresight expires on an ally, inflict a stack of Off Balance on a random enemy who didn't already have it for 1 turn (once per turn)
While in Grand Arenas and if there are no Galactic Legend enemies:
Wookiee allies gain 25 Speed and 40% Critical Damage.
If all allies were Wookiees at the start of battle:
- All allies gain Master's Training until the end of battle
- Whenever an ally attacks out of turn, they inflict the target enemy with a stack of Damage Over Time for 1 turn
- Whenever an ally gains Foresight, they also gain Retribution for 2 turns and whenever Foresight expires, remove 5% Turn Meter from all enemies
- The first time each ally defeats an enemy, inflict all enemies with Fear for 1 turn and all allies gain Foresight for 1 turn
- At the start of each of Yoda & Chewie's turns, inflict all enemies with Vulnerable for 1 turn
- Whenever Yoda & Chewie use a Special ability while they have Foresight, they trigger all stacks of Damage Over Time on all enemies and inflict Disarm on the target enemy for 2 turns or until Yoda & Chewie are defeated and remove it from all enemies, which can't be copied, dispelled, evaded, or resisted
Which version is your favourite?