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- Zumwan2Seasoned Newcomer@Darth_Keith it was in the latest Road Ahead post:
Deployable Cooldown Systems, Dread and Quickening will be replaced with Entrenched, Convor's Agility and Future Vision - And yes, they made a post about it. I think it was mentioned (briefly) in the Road Ahead.
- MasterSeedyNew AceIf they were going to remove anything, it would have been the cool down reduction disks.
I'm actually okay with that if they tone down the speed of enemy toons slightly, We don't need infinite loops if the game gives us a chance to take a turn. And while I have no measurements to show that they've turned down the speed, they're certainly no faster and it feels like it's easier for my toons to get in the first shot or two. Maybe the did, who knows? I'd much rather have a back & forth battle than one in which it's all about who goes first with the other side never getting a turn. I can search for speed disks and remod for every battle, but that's tedious.
No infinite loops, no impossible enemy speeds. Fair. - DarkLordKeithJRising Novice
"Zumwan;c-2261821" wrote:
@Darth_Keith it was in the latest Road Ahead post:
Deployable Cooldown Systems, Dread and Quickening will be replaced with Entrenched, Convor's Agility and Future Vision
I found it, thanks. The they way worded it though, have they removed those permanently or could they come back at a later time? Removing Deployable Cooling Systems is going to make things much more difficult. - MasterSeedyNew Ace@Zumwan
Thanks!
Still not sure which ones were removed... I'm guessing TM on buff and Cooldown reduction are two of them.
I saw the new ones. I have to say Future Vision is the most laughably stupid disk I've yet seen. 4 slots to dodge one attack every few turns, when I can have CritImmunity and other defensive buffs for 2 slots? That's going to reduce incoming damage a lot more than gaining Foresight a couple times per battle per character.
Honestly, if that's accurate, I'm finding it hard to take CG's designers' update efforts seriously. - Yeah... for every 10 buffs, you can either 1) deal Massive Damage on your next attack or 2) gain Foresight. That’s... really bad. I get why Dread was broken compared to the other 3 purples but that’s not even remotely balanced.
Relentless Meta it is... - winterwolvesNew ScoutThe defensive buffs still expire at the end of the turn you gain then, so only any good for counters.
Ten buffs just means a offensive buffs disk, a defensive buffs disk and a hot disk, then you get foresight every turn. So might work? Plus convor giving tm on the dodge. - MasterSeedyNew Ace
Removing Deployable Cooling Systems is going to make things much more difficult.
Removing quickening is going to make things much, MUCH more difficult. With a Han Solo that can shoot first, then keep shooting as long as one of the last two shots was a crit, and keep going and keep going, running into a CLS squad with no way to outpace their Han means RNG can clear two of your characters from the board before you can move.
The only fair thing to do would be to have the Defensive Buffs disks activate at start of battle and then again at the beginning of every ally turn (for that ally only)... unless the speeds are no longer insane, but I'm betting the speeds are still insane. - Konju2Seasoned NewcomerYeah I figured the new disks wouldn’t offer near what the removed disks would. Shouldn’t matter for my main, but it might matter for my alt account.
"MasterSeedy;c-2261833" wrote:
@Zumwan
Thanks!
Still not sure which ones were removed... I'm guessing TM on buff and Cooldown reduction are two of them.
I saw the new ones. I have to say Future Vision is the most laughably stupid disk I've yet seen. 4 slots to dodge one attack every few turns, when I can have CritImmunity and other defensive buffs for 2 slots? That's going to reduce incoming damage a lot more than gaining Foresight a couple times per battle per character.
Honestly, if that's accurate, I'm finding it hard to take CG's designers' update efforts seriously.
The foresight one will definitely help with the evasion feats though. So it has it's use.
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