10 years ago
Biggs Darklighter underperforms - what can be done?
Big is generally weaker than other Assist callers.
IMO What should be done about him.
Adrenaline Rush - It seems very situational. It looks like a great buff, but in practice once the turn meter reaches 100%, the rest goes to waste.
If Turn Meters are allowed to fill up to 200% or are plainly uncapped, it would be a good buff for all TM buffers, as the TM oveflow above 100% would not go to waste.
But for maximum effectiveness, Biggs should have its HP buffed to more tanky levels, so it can actually withstand the critical hits without dying.
Changing how TM works in game has deep implications, so it might take longer to implement.
But buffing his health to tank condition is a localized change to the character.
An Omega which adds HP heal over time would be a great addition.
Cadet's Aim - IMO it should be base 65% chance, with the +25% Omega bringing it up to 90%. (+15% buff)
Finally, Biggs would be glad to take a slight damage buff. Anything between 5 and 50%.
IMO What should be done about him.
Adrenaline Rush - It seems very situational. It looks like a great buff, but in practice once the turn meter reaches 100%, the rest goes to waste.
If Turn Meters are allowed to fill up to 200% or are plainly uncapped, it would be a good buff for all TM buffers, as the TM oveflow above 100% would not go to waste.
But for maximum effectiveness, Biggs should have its HP buffed to more tanky levels, so it can actually withstand the critical hits without dying.
Changing how TM works in game has deep implications, so it might take longer to implement.
But buffing his health to tank condition is a localized change to the character.
An Omega which adds HP heal over time would be a great addition.
Cadet's Aim - IMO it should be base 65% chance, with the +25% Omega bringing it up to 90%. (+15% buff)
Finally, Biggs would be glad to take a slight damage buff. Anything between 5 and 50%.