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Lytesaber's avatar
Lytesaber
Rising Vanguard
20 hours ago

Cantina signal drops issue

Cantina 8F and 8G (green and blue signal data nodes). I don't understand how the rewards show 2 signal data as the possible rewards but then you complete the battle, you get one. To me, the reward should show 1 (single drop). I get how it works and simming battles, sometimes you get none. But the drops are similar to single drop (non accelerated characters) which show one in the rewards. This is single drop the way it works and should either increase the drops to two per or change the reward shown to 1 signal data as it dies for other single drop rewards. Hope that makes sense.

4 Replies

  • 2 drops for 1 battle are very rare but they are possible. The game has always displayed the maximum possible amount that could be achieved. 

  • Lytesaber's avatar
    Lytesaber
    Rising Vanguard
    6 hours ago

    I need CG to chime in on this. I understand how it functions. What you just described is different than every other node in the game. I get that it has been this way, but something is wrong.  If I go and do a battle and it shows 2 shards for a character as a possible reward, I will never get just one.  Never. In the same way, If it is single drop, you will never get two for a single battle. This is because the rewards per battle are declared right there by the node. The probability is based on whether you get the reward or not per roll. Again, if the reward is 2, then we should get 2. If the reward is 1 or 2, then it should show both in the rewards section. Otherwise it is ambiguous what the reward even is.

    To say "it shows the max that you can get". I guess I need an example from another node to make that point. I have seen ranges posted for rewards ex:2-4 zetas for the dathomir event. And the reward isn't 1 zeta. It is somewhere between 2 and 4. That makes sense and aligns to the other nodes. 

  • ChristophIV's avatar
    ChristophIV
    Hero+
    5 hours ago

    It's exactly the same for every other node in the game and is working as designed (so not a bug). Take out character shards, as they are either one or two depending on if they are accelerated or not. Gear, mod materials and signal data across all nodes is listed as the maximum drop. Since their inclusion into the game, signal data nodes have have possible drops of 0, 1 or 2. 

    See example from mod materials node and LS 1D in screenshots below.

     

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