"Ultra;c-2462834" wrote:
"iMalevolence;c-2462825" wrote:
The Commander Cody infinite loop was left alone ~4 datacron sets ago. Why was that one left unchanged during its entire run, but the Biggs one is too problematic and needs stripped from players mid set? It is literally the exact same affix (and this can be seen because this change retroactively changed the cody cron description on the .gg website).
i agree that infinite loops should be fixed whenever but now that you mention it, i do remember CG saying when datacrons were first introduced the benefits of DC were there that if there were some infinite loops combos, the good thing about DCs were they would eventually expire instead of them fixing them
and that CC is a good example
Yeah, this is what confuses me a bit. Why are they 'fixing' undesired interactions in datacrons when the whole point of them was to be a temporary boost? I was pretty close to adding more relics to Biggs just for this - I have the datacron but my Biggs is R3. I imagine a fair number of people bumped him to R5 specifically for this (I know for sure at least one of my guild mates did).
At the end of the day, it doesn't really matter to me what they do with it - it's just not that serious to me - but I can't help but feel like this pulls the rug out from under at least SOME players. Who knows how many resources people expended for this specific interaction?
I don't often cry "make good!" but this does strike me as one of those cases where it's warranted - in particular because (anecdotally) more and more people are giving in and buying into datacrons - anything that discourages that trend would seem ill-advised. I'm honestly not sure what harm could come of reimbursing people for their investment after changing the rules on them. The net result is that those players have what? one more datacron? How would that not be a good thing both for the players and for the game as a whole?