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Between_The_Bam's avatar
7 years ago

Buffed TW Feedback [MERGE]

“We knew going in that we wanted to avoid overly punishing certain teams” CG dev.


As they take out 3 of the 7 existing imperial troopers. As they take out the backbone of the nightsisters in ventress. As they take out the character a couple of their mammoth whales spent $400+ on (revan). Enfys nest is one of the only characters that makes sense to remove being that nest can be thrown onto literally ANY squad and be just as effective, even after nerf. Most of the other removed characters were absolute staples for their designated tags.

Also, they were characters that many people invested one, if not more, zetas into. Was this accounted for when calculating guild power? If not, I alone have about 50,000-100,000 squad power from zetas alone just sitting on the sidelines.

I realize this post also mentioned this format was not set in stone. So this is simply feedback, albeit negative in nature. I want to add that maybe forcing people to split certain characters, rather than omit them entirely. An example would be not allowing Han Solo and Luke skywalker on the same team. Or not allowing Traya with Sion, Jolee with revan, zombie with acolyte, RJT with R2D2, etc. Because one small positive I got out of this event was forming some interesting team setups with some of my top characters due to their default teams being incomplete.

Edit: Since this post was merged, might as well share my opinion on this next attempt. While I much prefer my characters being buffed, rather than nerfed, most of these buffs are going to be exploited on defense, where the extent of my experience with them will be watching a little number next to my team hopefully exceed the value 1. But at least I get to see the enemy guilds ewoks completely roll my top level team, proceed to be stacked with turn meter and basically doom my entire guild.

If you are going to buff an entire faction... ramifications of that buff need to be heavily tested and researched. This felt like it had about as much thought as the "We knew going in that we wanted to avoid overly punishing certain teams” misleading statement from the last TW. Honestly, most of the community was perfectly happy with... normal TW. Sometimes matchmaking was wonky, but people can deal with that. Look at the most popular multiplayer games on the internet right now... Fortnite (not a lick of matchmaking, you could easily be put in the same game as ninja or shroud (two big names in the scene)) and League of Legends, which is pretty notorious for having pretty poor matchmaking.

If EA is that desperate to "mix things up" I'm pretty sure the single character buffs were relatively popular among the community. They were isolated enough to where they weren't going to break the game, but still brought characters that were previously irrelevant forward, allowing them a moment to shine. And possibly doubling as a beta test for future reworks.

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