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10 years ago
"scuba;564606" wrote:"Stormy;564587" wrote:"Haihs;564566" wrote:
So TI, its ok with these changes? Or did previous post wasnt supported by all TI team?
@Haihs I think it's safe to say that a majority of our members are happy with the changes made on Friday. My post was an expression of my own thoughts and wills, and I can't promise who does or doesn't agree with what I said ;)
I know you stated this thread is an expression of your own thoughts, but how can members be happy with the the update.
From he TI plead to dev:
"But this time, we truly believe that the line has been crossed. This is another Precrafting issue, as it's stated as "Precraft 2.0" on reddit boards. Stealth nerf to Potency, increased costs of mod upgrades, dropped rates of mods from challenges/battles are one story, and the whole implementation of mods which makes the grind of gear totally futile for months is whole another.
Some of us had suffered from the 1.0 version of it months ago, and we definitely don't want to suffer from the same design mistake again this time. As Team iNstinct family, we'll act as one body to protest this latest update with its changes and we're planning to stop all of our investments to the game's current state if mistakes will not be reverted or fixed."
Pre-craft 2.0 is not even close to being addressed unless you consider making the mods worth way less a solution.
The only thing really addressed in the update was to correct tenacity issue of raids, and make mods mean less. Pre-craft 2.0 is not gone, even though mods are not as powerful they will still be needed.
Mods were nerfed to have a lesser impact on the game
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