Forum Discussion
8 years ago
"brunobyof;c-1046163" wrote:"Amish_Ace;c-1044527" wrote:
@CG_Kozispoon when can we expect the update with regards to a fix for this problem? You keep dropping by, and updates keep getting pushed out, yet nothing. To me it's looking like "August"...
It seems that Devs doesn't consider this to be a...problem. Anyways, i believe the best way to deal with that would be giving prizes accoring to the player's character lvl. This would be more like a team work instead of a competition within the guild. Everybody would get fair rewards. You deal **** damage but if you are lvl 85 you get the same reward as the other guy which can deal lots of dmg and is also a lvl 85 player
It may seem unfair but it's not, really. Because then, players would be aiming to achieve the same end goal, which is defeat the raid and get his fair reward, regardless of his performance.
So one could think: oh so i can just deal zero damage and wait for others to kill the beast, right? well, if you guild mates actually can do that, then it's alright. Not a good deal though, but you wouldn't want the whole guild failing to do that, would ya? after all, you can just set to auto battle and wait for rewards. Easy, fast, fair.
Now, for the guilds which doesn't have superpowerful teams, this would still apply, because even if you are lvl 60, and if you can do a grade 2 Rancor for example, well you will get appropriate rewards for lvl 60, not lvl 85 gear. I mean, rewards would be player lvl-based, not ranking-based.
However, the players which are the strongest should not carry the weak, otherwise this would be another exploit, you create a guild with one man guild, and the others are just there leveling up and getting gear with the effort of the strong guy. And there's also the problem that the strong guy can kill the rancor before the other players can even hit it, loosing the chance to even get a reward. So things must be carefully reviewed in order o avoid annoyances like that and exploits.
I'd suggest changing the Raid mechanics, so that instead of actually killing the beast or AAT, the guild must achieve some sort of points-based goal, like damage or something like that, making the creature to flee and survive for another battle next day, which would make more sense than killing it over and over. This would eliminate the possibility of killing the beast and letting guildmates out of the reward track, by putting some timer after the goal has been reached, so the other players can go and do their damage.
If even then some players end up doing the same DMG, they would simply get teh same rewards, after all, there's no RANK for the highest dps in this case.
Not a bad idea, but I don't think your argument about a 1 man guild is that much of a problem. Could I join a weak guild, solo the T7 Rancor, and get great rewards? Yes. However, I would be giving up Kenobi shards and next level HAAT rewards.
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