Forum Discussion
8 years ago
Rancor Raid Ties
This issue has been around for a while and, as the community has made clear through the voluminous and exhaustive threads exploring the topic, it’s a tough nut to crack. We’ve considered a number of potential solutions in studio trying to balance fairness, while also rewarding players that have made significant investment in characters.
At the moment, we are gravitating towards using a randomized tie-breaker solution. At a high level, all players would log their damage and, during the calculation phase of the raid, for those players that had the exact same amount of damage we would randomize their ranking. As an example if CG_TopHat, Not-Really-A-Jedi, and CG_Kozispoon all logged 100 damage, we would randomize who took 1st, 2nd, and 3rd place (conveniently, in my example CG_TopHat got 1st place…).
Our hope is that this will be a more equitable way to reward players who ascend to the highest tiers of proficiency within a raid. We’re still stewing on this change though and don’t have a firm date commitment yet. As we make progress on this front, we’ll keep you posted.
I don't know about y'all, but I like this! Thanks @CG_Kozispoon @CG_TopHat and all the other devs!
This issue has been around for a while and, as the community has made clear through the voluminous and exhaustive threads exploring the topic, it’s a tough nut to crack. We’ve considered a number of potential solutions in studio trying to balance fairness, while also rewarding players that have made significant investment in characters.
At the moment, we are gravitating towards using a randomized tie-breaker solution. At a high level, all players would log their damage and, during the calculation phase of the raid, for those players that had the exact same amount of damage we would randomize their ranking. As an example if CG_TopHat, Not-Really-A-Jedi, and CG_Kozispoon all logged 100 damage, we would randomize who took 1st, 2nd, and 3rd place (conveniently, in my example CG_TopHat got 1st place…).
Our hope is that this will be a more equitable way to reward players who ascend to the highest tiers of proficiency within a raid. We’re still stewing on this change though and don’t have a firm date commitment yet. As we make progress on this front, we’ll keep you posted.
I don't know about y'all, but I like this! Thanks @CG_Kozispoon @CG_TopHat and all the other devs!
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