Forum Discussion
9 years ago
It's kind of sad that a clan has to limitate to 1 atack per player in tier 7, so everyone can participate, the heroic shouldn't end faster them VI tier. Together with this problem comes the great diference between damage output phase to phase (in my clan heroic phase fight, the poor bastards that could only do the last part of rancor fight were in great disvantage).
Saying this, to me it´s not really the reward problem, but the way it works using damage output to ranking players in raid. See this talk about player who contribute with more damage needs more rewards is bullshit, how can u measure the rancor phases ppl fought? to me the ppl who face rancor at last mode are heroes and deserve more points for that.
Right now the system is like this: if u have the time to exploit rancor best phase for deal damage ur good (phase 2 and 3), if u can't, u'll probably not be on the leaderboard.
Sorry for the english errors.
Saying this, to me it´s not really the reward problem, but the way it works using damage output to ranking players in raid. See this talk about player who contribute with more damage needs more rewards is bullshit, how can u measure the rancor phases ppl fought? to me the ppl who face rancor at last mode are heroes and deserve more points for that.
Right now the system is like this: if u have the time to exploit rancor best phase for deal damage ur good (phase 2 and 3), if u can't, u'll probably not be on the leaderboard.
Sorry for the english errors.
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